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  1. Emdash

    TC overhaul questions

    The issue with elementalism is they needed to make it so you have to prime an area ( think of elementalism as weather magic) and you have to get your guys in control of it. Elementalism would also be a great place to use multiple casters, like x spells require a certain amount of people to cast...
  2. Emdash

    The REAL issue with this game...

    This is a great line. The key was to make it so people were always 'winning' and 'losing,' but that it was bearable and that there were things going on on every level so you never got 'knocked out of the game.' But they just said if we let people keep their TC, they will never quit. WELL now we...
  3. Emdash

    remove TRINKETS, add in Siege/Donk/Molva/Lyk:

    I was a necro before MO1.
  4. Emdash

    The REAL issue with this game...

    another thing is you have to at least halve the steam charts, and maybe more because there were 4 slots before, and now there are 2 as well as there was a launcher. 500 concurrent in 2025 is PATHETIC. 750 was bad, too, but those who know math understand that 500 is a lot less.
  5. Emdash

    The REAL issue with this game...

    I am definitely team MO1, but there is shit in MO1 that I would never wanna experience again haha. That shit where you'd get stuck on a crack / rock and stay jumping while someone killed you was some of the ragiest shit. Getting stuck on trees and killed by mobs, also. I give SV credit for...
  6. Emdash

    remove TRINKETS, add in Siege/Donk/Molva/Lyk:

    bump, waylater.
  7. Emdash

    October Steam Chart Assessment:

    bump, reassessing. https://steamcharts.com/app/1170950
  8. Emdash

    The REAL issue with this game...

    That's the problem: a 'sandbox' is a video game, a MMO, but there is a backbone that is imposed by a themepark game. The idea of a sandbox is to let it create its own backbone. As time passes, things stand out, and even the players are like yo wat?? If you paint yourself into a corner and refuse...
  9. Emdash

    The REAL issue with this game...

    yea been saying that tho. I even spammed it in the discord. I finally left, defeated. There has to be some lootable end game content that isn't mastery or trinks. I mean, trinks are just too gamey. The percentages totally break the system (which was already kinda wonky as it is.) If you...
  10. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    duno what they are changing, but if it's weapon skills, they have been talking about that for a long time. You gotta change things that are baseline mechanics from the top down. The assumption is that the theory is right, the gameplay is right, but just needs to be refined, and that is untrue...
  11. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    I'm tired of talking about what should happen; I am ready to talk to Henrik. haha. Otherwise, sorry buds. 550(531!) and falling. I have said and I will say again, I am willing to put some time into thinking about this seriously if SOMEONE is actually listening, but it's obvious they aren't...
  12. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    The shit that doesn't make sense to me is that this is Mortal haha. It wasn't like that before. @fartbox I totally agree that zerging is wack, but you just can't decrease the advantage of numbers 'like that.' You have to understand the heavy parry is a result of people refusing to take a zerg...
  13. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    eventho the graphics may not represent the situation, I think the actual first step to fixing melee is to make it so that you can't parry behind you haha. I don't support there being a 'back attack' bonus, but if the game would tell you when you were hitting someone's back / when your back was...
  14. Emdash

    Increase the player base with optional sub

    yeah, it's not cuz it's full loot, but it's from the same thing. Taking heavy Ls, getting demoralized. Not having paths to success. I urge you to sit down and think about Haven and see how fail that is and what it shows about the game. As long as the game needs Haven, it will never be good...
  15. Emdash

    Increase the player base with optional sub

    Nonono. I agree with reduction, but while house, bank tab, char slot makes sense, they really need to get rid of the themepark boosts. I was thinking maybe make more serious TC cost more money. It'd be really nice if they could trim down the multiboxing by offering deals of sub, so you could...
  16. Emdash

    The Devs did it again ! Instead of Thieving, they gave us more GUARDS

    I'd compromise on a safe zone for pets if it led to them removing many guards and opening up the game. They could easily make it so that in the middle of towns that your pet becomes invisible, as if it was stabled. One can say that if people were gonna move stacks from one spot to another...
  17. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    I forgot to say people afraid of loss = SIEGE WINDOWS.
  18. Emdash

    The Recipe to Success for PVP MMO's : One Time Offer

    yea I deleted Reddit. What a waste haha. But I really think they should look into REMOVE HAVEN / INSTANCE TINDREM. Make Tindrem f2p and add in a fair pvp mode that showcases MO's combat, that people can gain some kinda currency and use it to buy swag n subs. That is my best idea for bridging...
  19. Emdash

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    It will be the third bandaid: First bandaid, early game is impossible = ADD HAVEN. Second bandaid, full loot makes people sad = ADD SOULBOUND BOOSTS. Third bandaid, melee combat is fundamentally broken = ADD ABILITIES.