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  1. Emdash

    The Difference Between Trinkets and Gear in MO (Trying to be Simple, urge you to Read.)

    I am going to address this one more time, and I am going to try to explain why I feel it is bad for the game. I do not ask that you agree, but I ask that you try to understand. I will not talk about full loot. What is the largest difference between trinkets and gear, really? I would argue the...
  2. Emdash

    Strong Self-Healing Kills Build Diversity

    be interesting, but it doesn't address self healing lool. :o
  3. Emdash

    Promised content

    really wish people would come together and realize trinkets need to go. Maybe something like them can be reintroduced at another time, but this ain't good for the game. Not to mention there is nothing saying they couldn't spawn a specific trinket for someone if they wanted to hmm. The cool...
  4. Emdash

    Ghost Travel / World Balance

    SO, I was thinking about ghosting in MO again. The etherworld is some of the most dogshit content in MMO history. The fact that they added stuff you can do in the etherworld is as meme as their fascination with BUGS mobs, but let's put that aside. There is NO REASON why you cannot port from city...
  5. Emdash

    Strong Self-Healing Kills Build Diversity

    an arrow skill that shuts down casting is a good idea. Other games have stuff like that. The rest of your ideas would swing the direction the wrong way. There are a lot of skills you can have with the point allocation, add in trinkets / mastery and that's even more. You can heal while...
  6. Emdash

    The Death of a great game. A sad tale.

    I looked you up!
  7. Emdash

    Emdash Video EXPERIENCE:

    rethinking my desire to get close w/ jungle peoples haha. 3:37!
  8. Emdash

    INTO THE VAULT: 150

    Rhotan, what I mean is that there should be slots on your character that you can put x amount of bandaids, regs, arrows... and if you want to carry them beyond that, you can have extra and maybe press a button to replenish, which might take a second or something. Can even make it thematic if...
  9. Emdash

    When does the account sub time start?

    yea I really think it does. I suggested to them they should make it so that as a new acct your stuff doesn't start until you enter Nave. It would make a lot of sense to get people into the game ALAS.
  10. Emdash

    Promised content

    I'm willing to accept trinks and guards if they re-introduce siege. It is just so far reaching. That is more important than full loot in this game, for real. There just can't be effective TC that you cannot contest at any time. You can build any time. You don't have to declare you are building...
  11. Emdash

    Promised content

    dudes need to be patient, that is true, but they also need to demand a worthwhile direction for all. Everyone wants stuff, but they all want slightly different things. People need to get together and say we want THIS next and we are gonna talk about it until it happens. Like say thievery. SV...
  12. Emdash

    How Weight Lock Put the Final Nail in Cooking:

    I did not realize weight lock was both up and down. WHAT? What is the point of cooking now if you are not making heal over time food? Mana food? Dunno. Without a deep reserve system, cooking, as it is designed (which is efficiently replenishing reserves per hunger,) is the most useless...
  13. Emdash

    INTO THE VAULT: 150

    Why not make it so you can 'load your character up' with regs, with food, and with arrows? It will not be in your inventory, but rather on your person until you run out (or die, then it can be looted into another person's person.) With arrows, you can have one quiver of like 100 and then have to...
  14. Emdash

    Promised content

    I think the problem with SV is that they get all smug when they do something and are like aha, and they don't foresee the drop off. They lack prediction power. So, like with this patch, instead of thinking about how to maximize what they began to add, they just were like well that's that! And...
  15. Emdash

    Add slavery skill

    loooooooooooooooool
  16. Emdash

    More Thoughts on Retention:

    I continue to see people in Haven. It waxes and wanes, but for a game with such a low pop, seeing the same people in haven running around and doing their thing is significant. These people need to be engaged! I would love to see a way to pay new players in clade, both from cities and from...
  17. Emdash

    Add slavery skill

    I was thinking that's the one thing MO needs: slavery. Then they could add boats. AIYE.
  18. Emdash

    The Revolution Begins:

    it's not OK! I saw you in DULI. I think the game needs more professions, for sure. They need so many things.
  19. Emdash

    Tasks to Empower / Utilize New Players:

    oo, actually make it like DYNAMIC DAILIES where shit pops up like deliver sab powder to Bakti and only a few people can get the reward per day. Like world dailies. THEY SHOULD PAY ME.
  20. Emdash

    Tasks to Empower / Utilize New Players:

    The game is very top heavy, and it really does matter. I'd like to see tasks to mine ore, and you'd hope people would eventually sell some and drive down the ridiculous price of metals. In each town, there are essential materials like COAL / COKE and some cities are further away from it...