Search results

  1. R

    What is up with skill training time?

    I know the timers shown in game dont really mean much and therefore it is hard to find out how long it actually takes and how much int affects it. With 115 int some book still tell me they need 80+ hours but my character just reads them in like 10. All you can really do is always double check...
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    Guide to Fixing Archery WITHOUT Ruining Balance

    Okay.. i finally have time to respond to this and I really do not agree with much of this post. First of all Archery is not considered to be a standalone class coz you really dont need all the skills to be a "viable" archer. Just dump 100 points in archery and you have AMAZING ranged damage...
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    Thievery Removed From Roadmap

    Troll mechaics existing isnt the problem. Its the risk/time vs. reward problem. Running around naked and stealing 250g regularly would be a bad mechanic. Its just like mining. I dont care getting slapped while naked mining... but i do mind that mining takes so godamn long and is so boring that...
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    MM vs MA balance

    The problem is since trinkets can give you A LOT of primary skill points every footie is also a pretty decent mounted archer at some point. Mages are only strong in group fights since 4 mages can kill a single player without ANY counterplay. In a 1v1 scenario a mage will most likely lose to...
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    MM vs MA balance

    90% of active users are power-playing footfighters. No way in hell SV is gonna buff mages, no matter how pigeonholed they are.
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    Thievery Removed From Roadmap

    You are right about one thing here: Players are leaving because they are getting killed over and over again. But that is because the game makes it very, very easy to do so once players form big guilds. People have villages with guards all over the map, can revive anywhere and can farm the most...
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    MM vs MA balance

    100% this. I honestly think "winning the dps race" is also really, really hard to do in most cases. A lvl 125 steppe horse has almost 300HP and the only way to get the Archer off of you is killing the horse. If the MA stays 25m away from you, you can only really use Outburst which wont outdamage...
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    Size is an underpowered, double edged sword stat, and needs big buffs.

    The thing with the HP was, I actually wasnt sure what stats affect HP. Its only con and the miniscule effect of height? Id just streamline it and tie it more to weight. So I agree a 150kg Thursar should realistically have a LOT more HP then a tiny character. Im just hesitant to agree with...
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    Size is an underpowered, double edged sword stat, and needs big buffs.

    Havent played in a while, but Size only affects dmg bonus and HP? Easy and realistic buff would be to give it an actual strength bonus, right? So you can get more armor weight, a better dmg bonus, a few primary points and we just keep the HP-bonus or adjust it if needed. The other thing is that...
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    Newbie start.

    Id always recommend just trying out different weapons to see which one you like best. I for example like axes with a shield, lots of people like a mace, some love their spears. In terms of raw strength it depends more on your trinket roll than on your weapon, at least thats my experience. (edit...
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    Another implementation to help new players continue playing.

    Essentially a good idea, but most "new players" still arent able to really defend themselves after 45hours. If they're mages, they might have finally finished their builds :D I actually think the best thing that could happen to new players would be Arenas in noob cities. They'd be better...
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    I just watched some of Henrik's stream, are you serious with "Thursar buffs" being just adamant toggle?

    Exactly. At first just remove the negatives from the clades because you dont wanna level up to unlock a negative effect. I think if HA would be a little less strong Thursars damage-bonus could potentially shine through. Also a little more damage in general, why not..lances need to be fixed...
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    I just watched some of Henrik's stream, are you serious with "Thursar buffs" being just adamant toggle?

    The thing is that Thursars should not be brought on even footing with Oghmirs by buffing them coz everything else will be shit in comparison. Tower Shields need to just go completely because of how shields work. Hiding your whole frame from damage is nothing that can possibly be balanced. TTK...
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    I just watched some of Henrik's stream, are you serious with "Thursar buffs" being just adamant toggle?

    Compared to Oghmirs everything needs a buff. At this point I don't understand why SV isnt just nerfing Oghmirs sustainability. TTK is much too high anyway. Clades that give negatives need to go tho... It's a level up mechanic after all.
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    Selective Realism : Why Always Archery?

    No i say its not a class because you only need 200-400 primary points for it to be viable. But of course I agree. Bows should scale with Dex and pure Archers should be a thing.
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    Current state of footfighting meta, a focus on Oghmirs and Thursars

    First off all, nerfing Alvarin HP would do nothing for Thursars unless you wanna be able to one-shot short dex-mages with a bow. You're still not gonna catch them. The pigeon holed human build refusing to reroll as a sheevra is also no problem imo. Humans are tankier than Alvarin, can wear...
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    Selective Realism : Why Always Archery?

    Well there are a few very rare materials for light armor, but they really arent worth it :D Making your mage armor with Ganoid scales and Bloodsilk doesnt give enough reward for the price and effort to farm it aince its gonna be shitty cloth armor anyway. I absolutely agree on the problem with...
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    Selective Realism : Why Always Archery?

    As it should be. It should be melee first. Heavy Armor i disagree, i think even pure melee builds could be a little more diverse. I think Archery is actually kinda okay as it is. Pure Archers are king on horseback and do a lot of damage against anything thats not heavy armor already. Magic is...
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    Simple and 100% effective suggestions

    Kranesh is honestly not a good example for red life being too hard, because its just red players making each others life hard and then complaining about it. How come that the market is empty? Maybe because you'll get slapped when you want to put something on there? Or get ganked when you wanna...
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    Selective Realism : Why Always Archery?

    "So you think giving archers the capacity to fight someone in armor would lead to everyone becoming an archer?!" No. Almost everyone in Plate Armor can and will use a bow already. Ranged attacks arent equal. Thunderlash (which is the most flamed ecu spell) has a maximum ( not effective) range...