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  1. Crom

    What must be in game for Persistent?

    That's fair enough, I think you and @Amelia have a point: Atmosphere is essential. I'll add that to the list!
  2. Crom

    What must be in game for Persistent?

    ROLF! Invite me to the opening!
  3. Crom

    What must be in game for Persistent?

    I think this is a great discussion and one we bound to be involved on for some months (if not years). As I mentioned before, I was there for the original game beta, and one think that I remember is that the conversation back then, the promissed being made, expecting for the technology pieces...
  4. Crom

    What must be in game for Persistent?

    Totally agree, without either of these pieces, the chances of a successful Day 1 seem slim, at best.
  5. Crom

    What must be in game for Persistent?

    I think you right on, all three are essential for persistent. The fixed criminal system is already on the list (since there are entire pieces missing), the improvements in overall AI is a major focus on the beta, and mob collision issue I think it is better classified as a bug, right? (give that...
  6. Crom

    What must be in game for Persistent?

    That is actually a great question. In my perspective, "release" is a much more polished version of "persistent". I think the early access will already have all, or at least the vast majority of the systems we will see on release, and then they will use this final round of feedback before going...
  7. Crom

    What must be in game for Persistent?

    Totally agree. We have added more pickables to the list, and you are absolutely right that, without them, cooking and alchemy are severely limited. I was love fishing :D, but I think I can see the game starting without it. Would you agree? Finally, I think it makes sense to leave thieving for...
  8. Crom

    What must be in game for Persistent?

    Got it! So I guess what we are really talking about here is a more balanced/fair PvP system. I guess there is a parallel here with the fact that there is only ranged mounted combat (giving melee-only players no option but being sitting duck against mounted archers). Does this make sense?
  9. Crom

    What must be in game for Persistent?

    Makes perfect sense, added to the list.
  10. Crom

    What must be in game for Persistent?

    I totally agree with the additions to the mounts. Some sort of protection to the mounts and the possibility to carry more weight (with saddlebags or any other sort of mechanism) seems essential enough to allow exploration, commerce, and a more decent range of mounted PvP. I think it is safe to...
  11. Crom

    What must be in game for Persistent?

    Makes perfect sense, I'll add the clade gifts in the same bullet point of the skills.
  12. Crom

    What must be in game for Persistent?

    Ok, I think I need some clarification here. For context, I'm old enough to have beta-tested MO, then I played for about one year before realizing it would never deliver on the promises I was most interested in. When you say "Water Combat", you are not referring to boats and such, but rather to...
  13. Crom

    What must be in game for Persistent?

    That's a very interesting idea. What would you name your house? :unsure:
  14. Crom

    What must be in game for Persistent?

    Totally agree, and Henrik has said so himself: Polishing the new player experience is critical. For MMOs in general, the first week is paramount for retention, so they need to have this in place to secure a broader audience ( while trying not to infuriate a veteran player base that thinks it is...
  15. Crom

    What must be in game for Persistent?

    Absolutely correct, thanks for pointing that, I'll fix the original post in which I used release and persistent interchangeably. What we want here is, more technically is " by the moment subscriptions start to be charged", which happens on Early Stage. I can also totally agree with the addition...
  16. Crom

    What must be in game for Persistent?

    Ok, there are a LOT of conversations about Persistent, and the best ones are about what should be in the game, as a bare minimum, when subscriptions start to be charged. For this thread So let's see if we can help SV by coming to a consensus from the current player base. But before we start...