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  1. W

    Could you please explain the logic behind 1 World / 1 Server principle ?

    The people saying that 1 server is the whole point of the game are just living with rose colored glasses on. Every point that has defended single server (reputation, persistance) would apply if the game was the exact same, but with multiple 'worlds' created on multiple servers. We are not...
  2. W

    clade xp distribution is horrible

    Yeah the clade exp gain is absolutely terrible. They don't necessarily need to improve the gain from killing zombies, but what they should do is the following: 1. Large clade exp given when a skill hits 100 for the first time 2. Small Clade experience given for every craft 3. Clade experience...
  3. W

    Full Loot discussion

    10% is probably better, but yes this is 100% necessary to keep massive amounts of gear sets out of the economy
  4. W

    Full Loot discussion

    There is not, and likely never will be, enough content for this game to not be full loot. The entire premise is based on full loot. If you do not lose gear, you can perma-Zerg enemy cities, as well as burn through most of the content (of which is mostly there as grind filler) very quickly with...
  5. W

    EAC Multiboxing Issue

    last name on an account with character reputation carry over is a pretty simple solution to your whole “actions matter” argument. To the second point, again, I’m asking for either specific clarification as stated by the developer whether multi boxing was not wanted (which is fine), if EAC...
  6. W

    Mortal Online 1 - Does it really need to shut down?

    Honestly the better thing to do would be to host MO1 emulator servers (no subscription, wiped servers). It's a very popular trend. I don't think that MO1 servers should persist just for people to pay subscription to maintain their nostalgia, but I understand the necessity for this. When...
  7. W

    EAC Multiboxing Issue

    The developers either need to make the statement that multiboxing (on one computer, to be specific) is _not_ something that is the intention of the game, or that they are working on solutions to fix this problem. The entirety of the skill limiting, 1 character per account system, was pretty...
  8. W

    this change didnt happen... and it was announced on a patch

    Everyone has a different playstyle. Veela is still one of the classes you can play Hybrid as. They aren't going to revert int changes, the old system made no sense.
  9. W

    this change didnt happen... and it was announced on a patch

    They didn't give you +4 stat points, they increased the strength MAXIMUM +4 points. I don't understand where the confusion here is. It made the bows Alvarin's could use much more powerful. If you're playing an Alvarin mage, yeah, it had no buff for you. But for any other Alvarin it was a great...
  10. W

    We Need More Action Skill Points

    My solution, increased action skill points, allows footfighter characters to also have some mounted abilities while not having to be less powerful on land (giving up stances, for example). @Draug regarding 'hybrid is hard', the issue is that the specializations often make the game unplayable...
  11. W

    this change didnt happen... and it was announced on a patch

    Alvarin were given +4 strength maximum the previous patch. Due to a bug in the way this was programmed, it took away 4 skill points TOTAL from Alv. This patch fixed that by adding those 4 missing points. The same exact thing happened to Blain.
  12. W

    We Need More Action Skill Points

    I mean, this overall is a risk vs. reward type scenario. The times swift riding will save you versus you dying anyway to the other mounted player is going to be like 0. The primary issue was that travel was impossible without it. That's no longer true. Also mounted archer is the bigger concern...
  13. W

    We Need More Action Skill Points

    This was actually overall fixed with the most recent patch. Gear 2 now regens stamina even without swift riding. With swift riding, gear 3 stamina is lowered & gear 2 regen is increased.
  14. W

    Gaming Experience presistens.

    " if MO2 get's a pop of 100.000 players within a few days" 95% of those players would leave within 2 months after realizing that the game was not what you described, and getting griefed multiple times. So I don't think there's much of a problem. They will never instance dungeons. I do think...
  15. W

    We Need More Action Skill Points

    Right now it is incredibly hard to build certain characters, such as mage/tamer, and points are very tight. As they add new skills, this will only get worst. Here are some suggestions for how they could increase the number of possible builds: 1. 100 Action Skill Points across the board to equal...
  16. W

    Screenshots - this needs attention ASAP

    Your inability to use a computer is not SVs problem
  17. W

    Herding needs a buff

    Overall it’s a waste of points at the moment. It should remove the 20 point penalty down to 0, or as it stands now, could be a secondary under maxed advanced creature control.
  18. W

    Combat is off to a great start - Here are some suggestions to improve parry gridlock in a 1v1.

    Way too overly complex. Just add block/parry endurance meter.
  19. W

    Nourishment/Cooking System Flaws and Improvement Suggestions

    There are a few main issues here that need to be addressed: 1. health pool is radically lower than stamina. 2. Many things can take stamina and no health. Mounted archer hunt for an hour and tell me how you’re going to get stamina reserves back without taking damage or getting fat. 3. There...
  20. W

    Would You Wait Longer to Test Housing/Keeps Before Persistent?

    The game is nowhere near ready for persistent release. It is a TERRIBLE idea to release housing and all the bugs that may arise within the first 3 months of release (when playerbase will be the highest.) imagine if there is a bug where loading in a house crashes your client. We have seen with...