U can hold down parry/block for to long also. Lets say person 1 feints an attack, person 2 falls for it, so he blocks that attack. The problem here is the attacking and feinting is so slow, by the time i get the real attack in after the feint he has enough time to parry/block it : nullifying...
This! So true. With the addition of much foilage and the sheer size ot the map i wouldnt mind a *glowing* lootbag . How softcore that might sound. Its necesary imho
Just add momentum, if the guy comes charging in at 50 miles an hour and u have the aim and skill to hit him or the horse he should recieve additional damage just because hes going so fast. Also the higher damage the higher chance on dismount :)
Hey all, how full is the world yet? I dont wanna risk walking for hours while there is nothing , so far i found a risar/bandit.camp with some gold in it and i saw the post.about fab tower.
Whats ur opinion? Exploring worth something yet??
Bows gonna be a big problem, i have no problem with people standind still doing damage, but them running after u and pecking u while running is just dumb. It just denies any escape cheaply
hello all,
Ever since mo1 i wanted the ability to look behind me while still running in same direction ( turn head ) games like dayz etc have this option and it would be awesome if mo2 has it :) what do you guys think? It would be a small buff to mages because looking back now is to dangerous...