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  1. a.out

    One character per account

    The idea is that you really don't wanna reroll (as opposed to respec). You grow and live with your reputation. It's part of the game.
  2. a.out

    One character per account

    Hitscan is obviously inferior in this type of game when it comes to skillful, believable fight. Heat seeking missiles could be part of a mages arsenal for some direct spells (i.e. curses) but should not be the norm. So you chose the worse design. It's fine, it's your vision and better stick to...
  3. a.out

    Combat/Overall feedback

    Despite obvious bugs or sync/prediction issues, you gotta keep in mind that fights "taking forever" is not necessarily a bad thing. It adds tension and allows for tactics to take place. Battles instead of quick brute force skirmishes.
  4. a.out

    One character per account

    The one drawback could be less variety. I too like different playstiles. However, I am under the impression that Henrik is fully aware of this. I don't know what happened to old SV but the new SV so far really impresses with vision and reasoning. So, I'm sure they design the new skill system in...
  5. a.out

    One character per account

    Together with skill system revamp this is the very reason I'm so hyped for MO 2. That's exactly how it has to be.
  6. a.out

    and so it begins ...

    Does not really matter, the first impression is generated by the title. In the article they solely focusing on the most expensive supporter pack. They did not even describe what MO is about, except that it is about "ganking weaker players". It's obviously meant to induce outrage and If you look...
  7. a.out

    and so it begins ...

    They kept my second comment. I suppose they know very well that it doesn't matter. Nobody cares about those magazines anymore anyways.
  8. a.out

    and so it begins ...

    They removed my comment about there being a difference between a donation and a price tag.
  9. a.out

    Feedback - The current UI is a step down from MO1

    That's just a matter of size. Those that know how a compass works don't even need letters. A red arrow on a circle would suffice. Don't even need a circle. Just give me a pixel. That being said, there is enough real estate for a god damn proper compass ! Your subjective opinion on the topic is...
  10. a.out

    Feedback - The current UI is a step down from MO1

    +1 to bring back old compass ! I do kinda like the more 'dirty' style of the other elements, though. Looks more dark and gothic like compared to the more vibrant MO1 style.
  11. a.out

    and so it begins ...

    https://mein-mmo.de/neues-mmorpg-steam-2500-dollar-was-bekommt-ihr-dafur/ Sensational press be like: tis mmo wants 2500 bucks from you !! I suppose bad publicity is at least publicity.
  12. a.out

    Trading and local resources

    Come on .... The one thing that wasn't exactly in the corner was *still* in the north. There is simply no arguing that resource distribution was not a thing in MO1. I sure look forward to a proper overhaul in MO2 that incites trade and more fractured conflicts.
  13. a.out

    Trading and local resources

    Not like everything of value was cramped in the north east corner of the world.