Search results

  1. Slyy

    Bug with new patch, parrying too fast does 0 dmg.

    Yeah agreed! I think its due to the server not having time to recognize the parry yet However this has been a bug for quite a while now, just it was more rare before
  2. Slyy

    Henrik Stream Tonight 18.00 UTC

    Don't forget there will be a big battle during this like last week! Everyone should come to Kranesh :D
  3. Slyy

    Poll - Should Spear / Polearm Animations be adjusted?

    Heh well I think most people can realize that ways to get around parries is good for the state of 1v1s. Hopefully one day we will have the unique weapon skills, kicks and shield bashes etc to help also.
  4. Slyy

    Poll - Should Spear / Polearm Animations be adjusted?

    I totally agree. Incidentally the animation hiding angles / timing provides a decent amount of skill and something to practice in fighting. The issue is that its far easier to do with poleaxe than any other weapon - feels like the animations come almost hidden inbuilt. Then you combine the fact...
  5. Slyy

    Poll - Should Spear / Polearm Animations be adjusted?

    Indeed. There is a turn cap and when it was too high, it felt disgusting. Sadly some form of animation hiding from spins or angles is required because we don't have things like jab or kick to break a block. In MO1 it was also pretty easy to go behind a block due to desync, not anymore. All this...
  6. Slyy

    Poll - Should Spear / Polearm Animations be adjusted?

    I think the main issue is that the weapons were not balanced with how easy the swings are to hide in mind. Spear was always easier to hide so now poleaxe is too. Spear was really just great for stab but poleaxe can do all directions just fine. Almost like it has inbuilt animation hiding whilst...
  7. Slyy

    Dueling and Party system

    Would love the duel system back for simple town fights. Make the challenge a public message this time too! ;)
  8. Slyy

    New roadmap

    Anti cheat is a very welcome surprise. New interest points and fixed AI movement will give a much better first impression! However its now become clear that housing / keeps & TC for persistence is extremely important, or not enough will stick around. The stress test brought a massive amount of...
  9. Slyy

    Speed debuf by aiming the legs

    I get what situations you are trying to fix but this would also make sticky backing even easier and its already too easy (compared to MO1). Its also a zerg friendly addition, and zergs are already having the advantage especially with bows. We need more to even the odds the other way
  10. Slyy

    Right swing animation is broken on female thursar

    Saw this on male too, max size chars. Annoying
  11. Slyy

    Enemies in Mortal Online 2

    https://www.mortalonlinemap.info/ Enable PVE hotspots here, they are the small orange ones with stars inside
  12. Slyy

    Blocking and archery.

    We will obviously disagree, but the mages will have to work a lot harder to win that than the archers would. Make it 2 mages or 2 archers and 1 good warrior can beat the mages every time, not so sure about archers. You are low hp by the time you even close the gap with archers then they can...
  13. Slyy

    Blocking and archery.

    Mages Need to stand still to cast Mana enough for 3-4 good hits? Lose mana if they miss Mana regen takes ages Faster mana regen means sitting Can't hit effectively from range If they hit hard they will be slow Archers Can run full speed and shoot Enough stamina for dozens of hits No extra stam...
  14. Slyy

    Blocking and archery.

    A wobble should be introduced but even with that, the damage and stam usage needs big adjustments. Its way worse than naked magery ever was. People who don't realize this need to bump into a group of 3+ naked archers.
  15. Slyy

    Reputation System

    This is what I first wanted from MO2 also, but it won't work in reality and will still only help the roaming attacking side. The issue is, its not a "crime" its guild v guild PVP by 2 groups who live in different areas of the map. Imagine it like this: A guild from Bakti comes to raid your town...
  16. Slyy

    Reputation System

    A friend of mine suggested this too. Changing home priest with cooldown (at least for the rep giving part) would make this a lot more watertight.
  17. Slyy

    Flagging System in its current state is very bad..

    Can't agree more. This is a core mechanic that needs to be spot on
  18. Slyy

    Reputation System

    Currently, you lose reputation with the faction of whatever priest your "victim" chooses to revive at Instead, negative rep should be given based on the home priest of the victim. This way for big guild pvp fights - Bakti guild comes to raid Fabernum and dies, they cant just respawn naked in...
  19. Slyy

    Haven't been able to log in for 12 hours now.

    Will be fixed when the server restarts, which is soon for the update! Otherwise you would need to contact a GM via Discord
  20. Slyy

    2 EXTREMELY annoying bugs

    Have noticed bug 2 many months ago. Good to know its related to capping fps! Has anyone tried capping FPS in a third party program instead? Might solve for now