Not sure what everyone else thinks of the latest patch notes, but me personally the new caravan campsites feel like SV is turning their back on the idea of player-run caravans, wagons and convoys that have been suggested all the way back throughout MO1 years.
This to me feels like a final nail in the coffin to that idea, I don't understand why they called it caravan campsite when it doesn't even move. It could've been called anything else, dungeon staging point, adventurers' campsite, dungeoneers' rest stop, etc. Calling it a caravan campsite feels like a slap in the face to everyone who have suggested or supported the idea of player-run caravans.
I don't even want to imagine what SV will do with thievery which after almost four years now has yet to be implemented. Will they add a new hostile npc mob called Thief that will drop spawned stolen items that the player can then turn in at another npc vendor called the Fence who will give them coins or another medallion to trade for a Thief's Cape? Is this how thievery will die in MO2?
This to me feels like a final nail in the coffin to that idea, I don't understand why they called it caravan campsite when it doesn't even move. It could've been called anything else, dungeon staging point, adventurers' campsite, dungeoneers' rest stop, etc. Calling it a caravan campsite feels like a slap in the face to everyone who have suggested or supported the idea of player-run caravans.
I don't even want to imagine what SV will do with thievery which after almost four years now has yet to be implemented. Will they add a new hostile npc mob called Thief that will drop spawned stolen items that the player can then turn in at another npc vendor called the Fence who will give them coins or another medallion to trade for a Thief's Cape? Is this how thievery will die in MO2?
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