I will keep it short and it will be more of a ramble because I think pretty much everyone serious and non biased already agrees with this so it does not need much argumentation, people either agree or never will.
SV just announced that they are nerfing akh bond and several other spells as a response to massive dex mage being OP situation and outlash, where from my estimates about 70% of non town, non group PVP you see are dex mages, that pretty much win every matchup in general (there might be a nieche build that counters them that you make up, but people do not wanna run a specific build or 2 because of 1 class being OP)
As a response SV decides to nerf akh bond that benefits fatmages and hybrids, who are in a bad spot actually or at the very best balanced, meaning not a strong spot at all, it benefits those 2 builds more than it benefits dex mages who can just choose to stay at range if they decide melee is too dangerous versus most builds. What you do with this is just make dex mages play more cowardly which is even worse, and then you make the other magic builds that make up less than 5% of playerbase even more useless.
Solution? Nerf dex mages directly, you are creative enough to do it, make alvarins weaker at magic, give them lower int caps, give them weaker armor on sheevras and less attribute points, and make skinny and skeletal malournished classes less intelligent and maybe even remove people going under 10 str, and gaining tons of free points. I cant do that with int as a footie, why can they?
Also on the 10 hp buff, I actually told Neb to make a durability patch similar to what LoL did on PTR 1, and he said they are actually looking into that, fastforward to yesterday and they announce +10 hp for everyone, except that's not at all what we needed.
10 HP buff alone is miniscule (about 4% HP of an average footie) and who does it benefit the most? You guessed it! The strongest class in the game - dex mages that have the lowest HP and die by burst melee dmg that you have a limited window for because they will leave meele, now they are about 8% harder to kill in melee, coz 10 hp to them is way more to the dex mage, than it is to a footie that will range from 240-280 hp after this patch, making it on higher end just 3.5% of your hp.
Solution? Make it 5-10% hp instead of 10 flat hp, so an Oghmir gets the most (he needs it) and a dex mage gets the least (they don't need it at all)It wouldn't be op either because that means Oghmir with let's say 250 hp, now has 275 HP on 10%, or 262 HP on the 5%, while a dex mage at around 150 hp, has 165/157 hp. That is way more like it, and the people who need it, footies and high HP characters that still flop insanely fast in bigger fights will actually feel it.
If % is hard to do then just give humans, thursars and oghmirs 20 hp, and alvarins 10 hp. 10 flat hp for everyone buffs dex mages way harder than anyone else.
In short dex mages are OP and you need to directly target them with nerfs, or weak character with buffs, you cannot just nerf all magic users because of 1 out of 10 magic classes that have 90% pick rate. Magic is not OP, its just dex + magic, and not any other combo but Alvarin dex mage. So stop nerfing magic it will never fix the issue unless you make it do almost no damage, and nerf dex mages instead. Also the 10 HP buff needs to be a % hp buff. Becuase higher HP characters (oghmirs, fatmages, lancers...) in general are just weaker than lower HP characters (Dex mages, dex footies, MAs) and adding flat HP benefits lower HP characters.
SV just announced that they are nerfing akh bond and several other spells as a response to massive dex mage being OP situation and outlash, where from my estimates about 70% of non town, non group PVP you see are dex mages, that pretty much win every matchup in general (there might be a nieche build that counters them that you make up, but people do not wanna run a specific build or 2 because of 1 class being OP)
As a response SV decides to nerf akh bond that benefits fatmages and hybrids, who are in a bad spot actually or at the very best balanced, meaning not a strong spot at all, it benefits those 2 builds more than it benefits dex mages who can just choose to stay at range if they decide melee is too dangerous versus most builds. What you do with this is just make dex mages play more cowardly which is even worse, and then you make the other magic builds that make up less than 5% of playerbase even more useless.
Solution? Nerf dex mages directly, you are creative enough to do it, make alvarins weaker at magic, give them lower int caps, give them weaker armor on sheevras and less attribute points, and make skinny and skeletal malournished classes less intelligent and maybe even remove people going under 10 str, and gaining tons of free points. I cant do that with int as a footie, why can they?
Also on the 10 hp buff, I actually told Neb to make a durability patch similar to what LoL did on PTR 1, and he said they are actually looking into that, fastforward to yesterday and they announce +10 hp for everyone, except that's not at all what we needed.
10 HP buff alone is miniscule (about 4% HP of an average footie) and who does it benefit the most? You guessed it! The strongest class in the game - dex mages that have the lowest HP and die by burst melee dmg that you have a limited window for because they will leave meele, now they are about 8% harder to kill in melee, coz 10 hp to them is way more to the dex mage, than it is to a footie that will range from 240-280 hp after this patch, making it on higher end just 3.5% of your hp.
Solution? Make it 5-10% hp instead of 10 flat hp, so an Oghmir gets the most (he needs it) and a dex mage gets the least (they don't need it at all)It wouldn't be op either because that means Oghmir with let's say 250 hp, now has 275 HP on 10%, or 262 HP on the 5%, while a dex mage at around 150 hp, has 165/157 hp. That is way more like it, and the people who need it, footies and high HP characters that still flop insanely fast in bigger fights will actually feel it.
If % is hard to do then just give humans, thursars and oghmirs 20 hp, and alvarins 10 hp. 10 flat hp for everyone buffs dex mages way harder than anyone else.
In short dex mages are OP and you need to directly target them with nerfs, or weak character with buffs, you cannot just nerf all magic users because of 1 out of 10 magic classes that have 90% pick rate. Magic is not OP, its just dex + magic, and not any other combo but Alvarin dex mage. So stop nerfing magic it will never fix the issue unless you make it do almost no damage, and nerf dex mages instead. Also the 10 HP buff needs to be a % hp buff. Becuase higher HP characters (oghmirs, fatmages, lancers...) in general are just weaker than lower HP characters (Dex mages, dex footies, MAs) and adding flat HP benefits lower HP characters.
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