I've been reading discussions about balance, subscriptions, and the declining player population. These issues are important, but I think we're overlooking other problems.
1. Why not make Haven free to play?
The developers need to make money too, and that's completely understandable. But why not allow new players to download the game for free, learn the basics, and try it out in Haven? They would then need to pay for a subscription to enter the main world.
This would allow newcomers to find out whether they enjoy the game before spending any money. It could attract people who aren't currently willing to pay for a game they haven't had a chance to experience yet.
2. Balance alone won't bring players back.
We discuss balance a lot, and it really is important. But let's ask ourselves a question: if all the balance issues were fixed, would the player population return to its previous level?
If the actual game content isn't interesting, players will still leave. And those who have already quit won't necessarily return just because balance changes have been made.
Players need more activities, meaningful exploration, a greater variety of creatures and resources, and more reasons to spend time in the world. Balance is only part of the problem.
3. What about solo players?
I think the developers pay too little attention to those who prefer playing solo.
I've already created a separate thread about this issue. Solo players need more varied activities, meaningful exploration, and opportunities to make progress through their own efforts. I'm not suggesting removing PvP or taking away the advantages guilds have. But solo players should also have reasons to keep playing.
To conclude:
Perhaps we're focusing too much on balance and not enough on the gameplay itself, making the game accessible to new players, and player retention.
What do you think would actually help bring players back to Mortal Online 2 and give them reasons to stay long-term?
One more question: does Star Vault actually read and take player feedback on the forums into consideration, or are these discussions largely being ignored? It would be good to know whether our feedback can make a difference.
1. Why not make Haven free to play?
The developers need to make money too, and that's completely understandable. But why not allow new players to download the game for free, learn the basics, and try it out in Haven? They would then need to pay for a subscription to enter the main world.
This would allow newcomers to find out whether they enjoy the game before spending any money. It could attract people who aren't currently willing to pay for a game they haven't had a chance to experience yet.
2. Balance alone won't bring players back.
We discuss balance a lot, and it really is important. But let's ask ourselves a question: if all the balance issues were fixed, would the player population return to its previous level?
If the actual game content isn't interesting, players will still leave. And those who have already quit won't necessarily return just because balance changes have been made.
Players need more activities, meaningful exploration, a greater variety of creatures and resources, and more reasons to spend time in the world. Balance is only part of the problem.
3. What about solo players?
I think the developers pay too little attention to those who prefer playing solo.
I've already created a separate thread about this issue. Solo players need more varied activities, meaningful exploration, and opportunities to make progress through their own efforts. I'm not suggesting removing PvP or taking away the advantages guilds have. But solo players should also have reasons to keep playing.
To conclude:
Perhaps we're focusing too much on balance and not enough on the gameplay itself, making the game accessible to new players, and player retention.
What do you think would actually help bring players back to Mortal Online 2 and give them reasons to stay long-term?
One more question: does Star Vault actually read and take player feedback on the forums into consideration, or are these discussions largely being ignored? It would be good to know whether our feedback can make a difference.