To keep it as simple and readable as possible I only wanted two things
1) Class balance.
I wanted to move AWAY from CLADE balancing as a substitute for classes and view footfighter as simply one class. I wanted all classes to be functional in both pve and pvp and each class have some way of fighting eachother
see my old post from forever ago, a lot of it will be outdated
Changes: - Added a primary skill hamstringing which gives a 30% chance to dismount on melee attack (foot only) - taking damage while riding third speed has a 50% chance of dropping to first gear -spears have a 100% chance of slowing mounts to first speed for 3 seconds when dealing above 25...
mortalonline2.com
hanges:
- Added a primary skill hamstringing which gives a 30% chance to dismount on melee attack (foot only)
- taking damage while riding third speed has a 50% chance of dropping to first gear
-spears have a 100% chance of slowing mounts to first speed for 3 seconds when dealing above 25 damage
- marksmanship greatly increase chance of dismount on headshot
-removed turn penalty on mounted archery
- “lightning” now slows mounted to 2nd speed for 3 seconds
- arrows have a slight chance to dismount
- dismounted players can not remount for 3 seconds
- increased mounted speeds
- added bull horse
- added breeding (careful balance)
- added primary skill under mounted combat “knights will” greatly reduces effect of armor weight on horse speed and adds free armor weight to player (does not stack with heavy armor training)
- adjusted mounted combat animations to be smoother
- reduced magic damage that you deal while mounted by 30%
- added 1.5 seconds flat cast time to all spells while mounted
- you can longer cast with shields equipped
- npcs no longer interrupt casting
- doubled magic damage to pve npcs
- added spell “sleep” incapacitates an npc for 60 seconds damage will break the effect
- added spell “mage armor” chance to slow npcs that attack
- Reduced pet damage to players by 75%
- increased pet damage to npcs by 75%
-reduced pet dmg received from npcs by 75%
- Pets now unlock spells that the caster can use
-tames are no longer locked to lvl 50 and instead are creature specific
- pets can now be bound and cost 100 gold to resurrect
2) Hardcore Mechanics rebalancing
- Remove housing or at most fixed locations for houses and doors are bashable
- Manganons sold at keeps
- Remove siege windows
- Remove guards attacking wardecs
- Return force wardecs
- Bring back statloss
- Keep(castle) chaplains can resurrect reds without statloss
- rebalance materials so they aren't so abundant
- Bring back blacklist mechanic