Recent content by wyqydsyq

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    #makeTCMatter

    bump, WTB actual territory control and not just build zones
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    Modular HUD / UI Skins - Improve ugly UI and potential money maker

    A lot of people agree the current HUD/UI sucks. Instead of just tweaking it, design a new modular UI system that can be themed. Make a default theme that is clean and minimalistic. SV can now make a new HUD which should mostly just be design work (could even be outsourced to external agencies)...
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    #makeTCMatter

    bump, TC is still missing the control part
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    #makeTCMatter

    Since they replaced the stupid supply tower defense bonus mechanic with regular siege windows/timers there has been a slight uptick in the amount of sieges happening. They just need to unfuck the TC system so players will be incentivized even more to siege each other to take over an area instead...
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    #makeTCMatter

    Bumping because TC mechanics still completely suck ass, please improve this SV. For such a core system/mechanic of the game there is no excuse for it to be implemented so poorly.
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    #makeTCMatter

    If they get TC and sieging right it will help MO2 avoid becoming a small pop game tremendously. Most PVP players coming from other full loot sandbox games like Albion Online, ARK, Rust etc expect some kind of properly fleshed out TC and sieging mechanics and will be turned away when they see...
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    #makeTCMatter

    Yeah overall I'm pretty indifferent and could take or leave guards, in their current state they're probably better off gone. I think there's some merit to TC guards in that you should get slightly increased security in your village with the huge investment to build full TC stuff, but their AI...
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    #makeTCMatter

    It's way different to walls, walls allowed completely blocking off areas. Guards can only be placed where you can build which usually there isn't that much free space to build around highly contested spots like near dungeons, camps and POIs so there's pretty much always blind spots the guards...
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    #makeTCMatter

    Yeah maybe building houses is fine, you just shouldn't be able to put a claim stone in said houses or build TC structures if the area is already claimed by another guild you're not allied to. Otherwise we get situations like around GK risar dungeon where different enemy guilds have priests...
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    #makeTCMatter

    House and SH claimstone territories should behave as a TC claim/build exclusion zone to non-allied players so enemies can't just plop houses with claimstones in the middle of your supposed "territory" and have overlapping territory claims allowing them to build "territory control" structures...
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    Unable to login with ExitLag

    Update: It looks like a temporary work-around for this is to use ExitLag's Germany-based exit nodes. Seems there's no issue with either SV or ExitLag's services overall in general but something is causing packets specifically from ExitLag's UK and France nodes to get blocked from reaching the...
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    Elementalism Trailer

    Changing routes does not help and turning it off is not a solution.
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    Unable to login with ExitLag

    I've been using ExitLag without any major issues since beta, until a few days ago. Now I can't login at all. I've tried all 5 different London exit nodes for MO2 without any success. I noticed when attempting login that packets get sent, but none are ever received. It seems the login server...
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    A way for pet owners to resurrect their pet

    Resurrecting pets (aside from via ritualism) is and always will be a horrendous idea IMO. Just wait for breeding to come out, you will be able to breed your pets = time investment cost of losing one will be significantly lower since you won't have to go and tame a brand new one from scratch...