Recent content by Odsbodikins

  1. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    This is a good thing, the problem remains that there's not enough variety spread around the map to make the game playable in all areas. There needs to be more standard camp type spawns in the more southern areas of the map. Adding more mobs to specific spawns is another good idea so instead of 3...
  2. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    If they didn't hide, how much work do you think they'd get done? Probably a lot less because they'd have to deal with every little dipshit that wanted to say hi. :ROFLMAO: Making suggestions in the forums, or even through the IG ticket system does work. For example, I don't know how many...
  3. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    Yes, there's a lot more now than there was even just a few months ago. There's plenty of spawns and camps and dungeons in the NORTH. However, there is a huge lack of (specifically) larger POI as soon as you dip south of the line of Keeps from Spider Valley Keep all the way across. There's a...
  4. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    So, instead of just saying "Hey Devs, here's a thing that you can work on that will help keep players from getting frustrated," you think they should just not try? You must be a fun person to watch sports with when your favourite team is losing.
  5. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    Re no. 3: Several guilds and individuals have been caught with RMT trinkets, money, and use real world trading sites for IG assets. It's a common thing in many games that ruins the IG economy if too many people are doing it, there are other exploits the devs are away of, but someonf them need to...
  6. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    Being critical means you have something to criticize. You are wasting time because you AREN'T point things out, just calling it a piece of crap and insulting the development team. You've played a complete game in MO1 - which you can still play BTW, go play that - and are complaining that a game...
  7. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    Who said I was mad? I'm just confused why you are apparently wasting your time on a game that's a waste of time (your words, not mine BTW). In contrast, I spent my time in my OP pointing out aspects of the game that's currently in development. That with the intent being to show the devs where...
  8. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    Ok then, if the game isn't worth your time, why are you here? Maybe if it's not worth your time, you can find something else to do instead of wasting ours with pointless whining?
  9. Odsbodikins

    Why Guilds Will Quit (To Henrik)

    Further issues leading to player attrition: Lack of POI in specific areas. There are far more dungeons and camps in the North as opposed to the South - particularly the Canteri and Jungle regions - providing fewer locations for players to farm for prominence, gold or trinkets available to...
  10. Odsbodikins

    Murderers Should Get Permadeath

    Mortal has the bones to make it much better, not only through TC, which will do a lot to create safer zones for guilded players at least. But I agree, reliance on one single mechanic to improve the game is silly. With that said, allow me to expand the topic a little. The Repuation system has a...
  11. Odsbodikins

    Murderers Should Get Permadeath

    The supplies for my alchemy are important. I fill my bank so I have the needed materials to make potions with. ;) Without PVE you end up with shitty pots, or none, in a game where brilliant ones give a distinct advantage. Go ahead, be PVP without PVE to make your potions. Your game will continue...
  12. Odsbodikins

    Murderers Should Get Permadeath

    Yeah, wrong. Here's the game description again: A persistent sandbox world. No classes or levels. Train the skills you want for your own unique build. Player-driven trade, economy, and housing. Millions of crafting combinations. First-person immersive combat. Exploration. Bosses. Full loot...
  13. Odsbodikins

    Murderers Should Get Permadeath

    I have never deleted gear, and ego isn't really a problem for me. I'm aware of my limits and my abilities. I don't need to make up ad hominem attacks to justify how my game is being limited by murderhobo trash. I think I am learning something about WHY you argue so hard for such a PVP focus and...
  14. Odsbodikins

    Murderers Should Get Permadeath

    Mmmm, shit gear only? Try: 1. Armor 2. Weapons/shield 3. Reagents 4. Horse and gear 5. Tools 6. Gathered items It "means nothing" to a murderhobo because you wear nothing. It means a lot to those of us who go out for two hours gathering just to get ganked halfway home on a 5 on 1 gank.
  15. Odsbodikins

    Murderers Should Get Permadeath

    I do like this idea. Maybe extend the reach of the guards, but also teach them not to chase the walkers (for new players trying to clade). Maybe have a transition zone where they can be reported, but guards are too far away to do anything, so that there is some area where they can conflict...