Recent content by huckbuck

  1. huckbuck

    We need dark grim atmosphere in game

    This was the vibe that drew me to MO1 The realistic color scheme (not bright and colorful but not dark or sepia / grey) with the subtle aura of wonder. When you say "dark grim atmosphere" it makes me think of something a little too on the nose edgy fantasy, but that may well not be what you...
  2. huckbuck

    Let's Play Youtuber giving MO some nice publicity

    He posted it on YT, here: In general both he and his audience seem really impressed, though sceptical about the combat and first person. It seems a floodwave is building for the stress test, I really hope SV is up for it.. As long as 1. The server / network code performance isn't a complete...
  3. huckbuck

    Too much body positive

    Haven't thought about the women, but I do think the bulkier men edge on cartoony marvel movie type of buff build. Especially noticable comparing new Thursar to MO1 Thursar (see this thread: https://mortalonline2.com/forums/threads/aesthetics-poll-old-thursars-vs-new-thursars.1341/ )
  4. huckbuck

    Let's Play Youtuber giving MO some nice publicity

    That one is more informative sure, but this one is a more enticing watch imo. Granted: people may well see this and have the wrong expectations - like Skyrim MMO with restricted PVP, universal banks, no full loot, 3rd person option and fast-travel. But as I said, this could potentially generate...
  5. huckbuck

    Let's Play Youtuber giving MO some nice publicity

    This guy seemed genuinely excited about the game and did a great job showing the spirit + potential of it, and this video has 50 k + views in just a single day. This could be huge for MO in terms of publicity!
  6. huckbuck

    Henrik Q&A stream

    German bias much? ;) You wouldn't find anything like this in Rome or Constantinople. Would be cool if they could find some assets in a Florentine Gothic style at least .. or make the one they have a bit more Italian Actually what they've got could with a little work resemble the Milan...
  7. huckbuck

    Henrik Q&A stream

    Huh, I thought they had at least built it themselves by stitching together a bunch of bought assets, but it seems they just reskinned it and added their statues. I still think it could look cool if they work on it a bit, but I'm not even sure- are you allowed to modify premade assets anyway you...
  8. huckbuck

    Henrik Q&A stream

    The most important part: Tindrem Castle is now a Gothic Cathedral
  9. huckbuck

    Thursar clade changes

    I don't like the idea of "lifesteal", doesn't feel like it is in the spirit of Mortal Online that you absorb health by striking someone with a piece of metal. Would be cooler if the clade gift was something like regaining health from eating corpses / heads .. somewhat like Oghmir smoking ichor.
  10. huckbuck

    Vadda design choices.

    I think both have Speznat and Eldrath have a point here, because while coders and artists are different people you still have a budget to distribute and Speznat is arguing for putting less money into artist-hours and more into programmer-hours. I think there are no easy answer here, and SV has...
  11. huckbuck

    Vadda design choices.

    Sure, fair enough, but Mats did a tremendous job at keeping the feel of the game cohesive through lore, world building and mechanics design. He had a admirable ability to avoid fantasy clichés while still working with the tropes, and balancing influence from historical / real world precedent...
  12. huckbuck

    Vadda design choices.

    I miss the tents / yurts from MO1, all the 3 Khurite villages look more generic like this .. guess that's the price we pay for buying 3rd party assets. Remember this video? If MO2 ever manages to capture this atmosphere we´re golden. I'm afraid they can't do it without Mats Persson though. :(
  13. huckbuck

    Final stress test 25th of March

    Not sure if this is known, but this message went out to investors yesterday. Google translate: Star Vault AB (publ) ("Star Vault" or "the Company") announces that a planned final stress test of the game Mortal Online 2 will be conducted on March 25, 2021. The previous major stress test was...
  14. huckbuck

    Сolors in the Mortal Online 2 (reshade/sweetfx)

    I like the colors as they are, it's nice and quite rare for realistic games to have lush greens and blues, and strong contrasting colors overall like the beautiful dawn lighting. Too often "realistic" means "a yellow-brown mush".
  15. huckbuck

    Sunset and Moon Rise

    The lighting in this video is spectacular - the game is almost shockingly beautiful, save for those clouds, as can be seen in the OP pics as well. The problem is that they do not seem to be affected by the lighting like the rest of the world - they are all white and weird when they should be...