Recent content by Doom and Gloom

  1. Doom and Gloom

    Should I Make A Post Explaining to fartbox, et al... why MO2 is not Succeeding?

    I voted "Yes" for content reasons, not because I believe MO1 was better. It will be very interesting for a while to get people pick apart your arguments or try to support them here. Nothing else is happening here anyways, so why not do it?
  2. Doom and Gloom

    Unofficial Thievery Poll

    I do have to say that I also think Mortal's combat is total ass. I never enjoyed it from minute one, thus I didn't have any interest in getting better and just became a mage tamer. But pet combat is also pretty ass, talk about magic pre-necromancy. Oh yeah, I don't wanna grind just to find out I...
  3. Doom and Gloom

    Unofficial Thievery Poll

    I wonder if those things were designed by Henrik even that time, I kinda doubt it. It is more like something gets added and then the players figure out how to circumvent it somehow, while the devs have no idea about those circumvents in many cases beforehand. There is a lack of design...
  4. Doom and Gloom

    Another implementation to help new players continue playing.

    I do agree that new players could definitely use some timed buff to de-incentivize the vet griefers from pushing them out of the game instantly. We got towers now and guarded zones so that will help a lot, but this idea of increased murder counts is actually not too bad. Would just have to make...
  5. Doom and Gloom

    Unofficial Thievery Poll

    It would be higher on my list if I had any faith in SV's implementation. As I do not, I'd rather not get any more broken mechanics into the game. Especially ones which are bound to bug ppl out of their items by others exploiting design oversights.
  6. Doom and Gloom

    Thievery Removed From Roadmap

    It is just ridiculous, the damn fast travel option was the thing sorely needed to be the very next feature, and it didn't make top 10 hah. We will never see the amount of votes or distribution, also can't know how many ppl made more than one vote. Combat polish could mean anything from Henrik...
  7. Doom and Gloom

    Action capabilities mechanism

    They are Schrödinger's skill points, you never know if you have them until you are required to use the skill involved. Complimentary design of Henrik to make the game feel more interesting.
  8. Doom and Gloom

    Cowboy GM Behaviour...

    Aand the main issue is again that the map topography is fucked. In no game should players be wary of constantly getting stuck. It should almost never happen, but they literally need irl mods to unstuck ppl daily and it's been like that since the start.
  9. Doom and Gloom

    Free month ends January 7th

    Finally, I am super interested to see what happens to the pop count once the sub is actually live. Reckon a proper dip incoming.
  10. Doom and Gloom

    Mortal Exodus:

    But it is developed by "a totally different studio" with "no resources taken from MO2 development". Yeah right. I tried to find it but at least I can't see it available yet, that would be a shocker to see, and a good laugh for sure.
  11. Doom and Gloom

    Epic release without a single post or advertisement

    So when is the third launch date?
  12. Doom and Gloom

    Move the server

    Talk about the abysmal internet architecture US has, it's not just about distance
  13. Doom and Gloom

    Can we please remove or rework spell interrupts and concentration?

    if staff would fix anything in magic it would only be limited to staff magic, not to the other schools. Kinda like how necro got the move while casting which actually makes it the most usable of them all, but it didn't affect the others at all.
  14. Doom and Gloom

    Move the server

    I'd rather not give the alrdy precariously handled player data to US to be surveiled as well lol. Frt the fact is that one server global game is a doomed idea
  15. Doom and Gloom

    Morin Parkhur. 300g reward

    I'd be interested to know what ppl actually think thievery would look like. Based on the lazy mechanic design we got now, I am thinking like go next to a person, press button, dice roll, if successful, get a random item from their inventory, if not, get instakilled by guards. Thievery skills...