Recent content by CHUBBS90

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    Mounted archer Online is pretty BS

    Basically yeah, you need some range or you will just get kited, that goes for a lot of games. You could do just long bows from feet (100 archery) but then don't expect to be exceedingly better than someone who does same footfighter build but drops swimming or aggressive stance or whatever to...
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    Mounted archer Online is pretty BS

    I disagree with your whole approach here. You state MA are FF more or less. For classes you either have pure MA: With all archery skills and maybe no weapon skills or aggressive stance. Then you have typical Footfighter: With just MA and archery. I guess you have some gimped Footfighter build...
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    Combat Balance, Knockdown/Knockback Resistance

    Hi, Is there anyway to level, Combat Balance, Knockdown Resistance or Knockback Resistance? I can't seem to get exp through taking hits from mobs, players (in duels) or otherwise. The only way I can currently get exp is through reading (making it impossible to max). Are these skills...
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    Endurance - What does it actually do?

    0. Ok thanks guys, for 1% stamina regen (3-4extra stam regened over a full bar) and 20 Max Stamina, it might be getting left out of my build. Well actually, if stamina works on percentage base, then I get about a 5% increase to max Stamina + 1% regen, so should be regening 6% more stam/sec (due...
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    Endurance - What does it actually do?

    What does endurance actually do? is it just approx. +20 max stamina and nothing else?
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    Give us regional servers

    i think One Game world, with continents spilt into EU,NA,Oceanic is a fantasic solution. Gets all/most of the Pro's of single server solution and can allow for more competetive PvP (just need to fight in your own continent). You can still explore the other continents and have some 'temporary'...
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    Mounted Magery and Heals

    Hmm, so: 100 Mental Training - Free(secondary) 100 Mental Training, Free(secondary) 100 Mental Focus 100 Mental Offsense 25 Ecumenical 0 + Bonus Vitalism (just rest - taking off my armor is just as vulnerable) 60-100 Mounted Magery (probably 100 if I'm going to this extent for heals). 325AP for...
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    Mounted Magery and Heals

    thanks for the Info, I might scrap the whole idea, and just rely on bandages (and maybe some vertinary). How many skill points would I actually need to use to get a decent lesser heal, the char would have 70 mana and 50INT. but how much Vitalism, Mental Training would I need in addition to 60...
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    Mounted Magery and Heals

    thanks for the replies. do you guys know whether how much reduce heals you get when you cast mounted WITHOUT mounted magery?
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    Mounted Magery and Heals

    Hi, I'm trying to see my options for builds before I start this games (to avoid reroll). I see Lesser Healing, heal for about 25HP (prepatch). With the new mounted magery skills how much would a Lesser Heal for with 0 skills in mounted magery? Also what skills do you need to get Lesser Healing...
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    a quick fix to both combat and weaponcrafting

    Yeah, i think the pros will have a huge problem with not being able to parry damage, it just means that any 1v2 is probably unwinnable, if the two players just spam attacks as fast as possible. I loved seeing videos of 1 man holding his own against a bunch of others with less skill - that is...
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    rework item/material lifecycle (drop/repair/salvage)

    Just call it salvage, and let it work similar to refine I.e. do it anywhere without a bench, and secondary skill.
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    rework item/material lifecycle (drop/repair/salvage)

    Don't let logic/sense get infront of a good game mechanic.
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    rework item/material lifecycle (drop/repair/salvage)

    In response to above comments: It shouldn't be the same cost. It should be relative to the percentage of durability left. I.e. if it takes 200 steel to make a great sword and your great sword is at 50% durability then it should cost 50%*200 = 100 steel to max repair it. Salvaging should be...
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    rework item/material lifecycle (drop/repair/salvage)

    Yeah, good idea, you should be able to drop items individually (you could always /dropall or whatever it was, which seemed pointless). I agree you shouldn't be able to destroy items to prevent players from getting it. I would like to see robbery encouraged. Repairs and salvage, hell yes to...