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Calcal's latest activity
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Calcal
replied to the thread
Guide to Fixing Archery WITHOUT Ruining Balance
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Completely agree MA's shouldn't be able to heal their horses. Mounted+archer+heals is just broken. However, MMs can't hold a candle...
Feb 27, 2024
Calcal
reacted to
Sally's post
in the thread
Guide to Fixing Archery WITHOUT Ruining Balance
with
Haha
.
Now, i'm going to start this thread debunking the common arguments people use to say archery is good or fine. Then i'm going to go onto...
Feb 27, 2024
Calcal
replied to the thread
Undercroft Patch Poll – Rate The Most Recent Patch Now!
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The fact that no one replied to this, addressed it and THEN ran a roadmap vote using the same untrustworthy method is very revealing of SV.
Feb 27, 2024
Calcal
reacted to
finegamingconnoisseur's post
in the thread
Undercroft Patch Poll – Rate The Most Recent Patch Now!
with
Like
.
We need an in-game voting system where only those with an actual game account in good standing can vote. Google Docs does not instill...
Feb 27, 2024
Calcal
replied to the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
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We need this and to drop at least one of the nerfs on MMs. And sooo many other things. They'll need 10 years to do any of it. Maybe in...
Feb 27, 2024
Calcal
reacted to
Midas's post
in the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
with
Like
.
I agree that spells are way to slow to cast , especially on mounts Now that MA and MC are in a good spot it would also be a great idea...
Feb 27, 2024
Calcal
reacted to
Hodo's post
in the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
with
Like
.
The current PSY damage reduction is 0.4% per point. So if you have 100PSY you will resist 40% of the total damage done by a spell...
Feb 27, 2024
Calcal
reacted to
Hodo's post
in the thread
List of things that should be prioritized by developers. Everyone can contribute to the list by adding a comment.
with
Haha
.
Removal of spinning in Melee. Increase damage resistance to magic for PSY.
Feb 27, 2024
Calcal
replied to the thread
Proper Siege Mechanic
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SV you've been handed a good solution. At the very least consider it. As always with this company the silence is deafening.
Feb 27, 2024
Calcal
reacted to
Philocypher's post
in the thread
Proper Siege Mechanic
with
Like
.
Guild Territory Defense Update Now, defense bonuses are specific to each territory building and player home, not overall. When you...
Feb 27, 2024
Calcal
reacted to
Philocypher's post
in the thread
Proper Siege Mechanic
with
Like
.
The system that I've described in this thread is deeply inspired by darkfall's system but would also be totally unique to mortal online...
Feb 27, 2024
Calcal
reacted to
ElPerro's post
in the thread
Proper Siege Mechanic
with
Like
.
Just copy darkfall system ffs, the whole sandbox ninja sieges allowed only works on Rust because it wipes constantly. But Henrik prefers...
Feb 27, 2024
Calcal
reacted to
Philocypher's post
in the thread
Proper Siege Mechanic
with
Like
.
I think people will quit if their shit gets pushed in while they're offline. If they're given a chance to defend, they would obviously...
Feb 27, 2024
Calcal
reacted to
Philocypher's post
in the thread
Proper Siege Mechanic
with
Like
.
I am once again asking Starvault to consider implementing a genuine siege system. The siege tent idea can work for keeps. build one...
Feb 27, 2024
Calcal
reacted to
Philocypher's post
in the thread
Proper Siege Mechanic
with
Like
.
this system could work against keeps as well. I would think the radius of the siege tent should only affect the outer-wall of the keep...
Feb 27, 2024
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