Recent content by amazingazda

  1. amazingazda

    Walls Are Not The Enemy

    Balanced poorly =/= should be removed from the game. Walls have a place in the game, they're meant to protect players in an area where they want to be. Not every person wants to be constantly fighting other people all the time, and walls help remedy that. If you make it to where walls cannot be...
  2. amazingazda

    Walls Are Not The Enemy

    I believe a lot of the problem is that it's easy to associate something as a cause when you see it, when there is not any proof that what you are seeing is actually causing the problem. For example, you see a dead game and there are walls everywhere.. so naturally it's easy to combine A and B...
  3. amazingazda

    Walls Are Not The Enemy

    What do walls have to do with starting over? Also you are quite misguided if you think walls in the first one were not destroyed on a daily basis. Walls and houses were sieged all the time, and yes as much as the developers probably don't like the term, Mortal Online is a survival game...
  4. amazingazda

    My Thoughts on Housing and House TC

    From my experience playing Mortal Online, I have thought about many things and ways which would vastly improve the player experience as it relates to Player Housing and TC. While I still haven't perfected all of my thoughts, I figured I would share a rough perspective of ideas for MO2 which...
  5. amazingazda

    Walls Are Not The Enemy

    And what is the issue with that? I fail to see why that's an issue. If it's a random base somewhere then the walls should be temporary as a means to protect the player while they are doing whatever they're trying to accomplish. Sure, you might troll someone once, but the next time you come...
  6. amazingazda

    Walls Are Not The Enemy

    The only proof you have, is years of terrible design and that's not really proof when you have nothing to compare it to. How many other sandbox survival games are there out there that have walls? Quite a lot. How many of those games came to the conclusion that walls are bad for the game? Almost...
  7. amazingazda

    Walls Are Not The Enemy

    I don't know how far back you are speaking of, but in my experience walls had nothing to do with why "traffic" died out. The reality is that Mortal is a game of politics and phases, and the changes of the times affect "traffic" far more than any other factors. If you want to talk about this...
  8. amazingazda

    Walls Are Not The Enemy

    I don't believe I agree with that simply because you are acting like walls are meant to be a permanent thing. Every statement from anyone who plays Mortal is in the view that walls are some indestructible force that is impossible to deal with, which once again goes back exactly to what I said in...
  9. amazingazda

    Walls Are Not The Enemy

    So you're a blood thirsty player, searching for your prey, riding out in the vast open world of Mortal Online. Suddenly in the deep horizon the target appears, another player whom you will surely catch off-guard. Adrenaline pumping you boost your horse closer and closer, trying to shoot them...
  10. amazingazda

    My List of Suggestions & Feedback

    I think guards existing is actually a bigger problem than walls and let me prove my point to you... What's more dangerous, a wall with no guards or 1,000 mercenary mages with no walls? And there you have it. Things like Merc Mages are one of the sole reasons MO1 failed, it had nothing to do...
  11. amazingazda

    My List of Suggestions & Feedback

    1. The world is not populated enough compared to how large it is. - AI is too spread out. - I know this is being worked on, but I still feel like I should list it as it is a pretty major problem. 2. More sophisticated forms of AI needs introduced into the game. - AI needs routines and...