Change 1:
New General Adrenaline ability: "Might"
Description and effect: Gain movespeed equal to Strength x 1.00 for 6 seconds. Additionally, while the effect is active your next melee swing reduces opponents movespeed by 10% for 4 seconds but ends this effect early. If the attack is parried, this effect is ended early but opponent is not slowed.
Cost: 5 Adrenaline and 10% base stamina to initiate ability.
Result: Thursar/Oghmir/Human with 420 move speed and 124 strength - Gains 24% move speed for 6 seconds - 420 x 1.24 = 520 move speed (About the same move speed as a skeletal sheevra with all 3 move speed buffs)
Consider giving humans a little extra max strength across all subraces to make them competitive with the ogh/thursar.
Elves will actually go slower if they use this ability, because their strength is too low, however they still might be able to make use of the slow effect.
Change 2:
Two Handed Hammer: Crushing blow
Two Handed Axe ability: Severance
Added new debuff on successful hit. Mangled: This opponent has been mangled by a heavy blow, healing effectiveness is reduced by 40% from all sources for 10 seconds. This debuff can be purifed. This debuff cannot be blocked or parried.
New General Adrenaline ability: "Might"
Description and effect: Gain movespeed equal to Strength x 1.00 for 6 seconds. Additionally, while the effect is active your next melee swing reduces opponents movespeed by 10% for 4 seconds but ends this effect early. If the attack is parried, this effect is ended early but opponent is not slowed.
Cost: 5 Adrenaline and 10% base stamina to initiate ability.
Result: Thursar/Oghmir/Human with 420 move speed and 124 strength - Gains 24% move speed for 6 seconds - 420 x 1.24 = 520 move speed (About the same move speed as a skeletal sheevra with all 3 move speed buffs)
Consider giving humans a little extra max strength across all subraces to make them competitive with the ogh/thursar.
Elves will actually go slower if they use this ability, because their strength is too low, however they still might be able to make use of the slow effect.
Change 2:
Two Handed Hammer: Crushing blow
Two Handed Axe ability: Severance
Added new debuff on successful hit. Mangled: This opponent has been mangled by a heavy blow, healing effectiveness is reduced by 40% from all sources for 10 seconds. This debuff can be purifed. This debuff cannot be blocked or parried.
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