Campodons are a Design Failure

Sally

Active member
Dec 2, 2023
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Large pet, EXTREMELY easy to hit.

Has abilities designed for fighting large groups.

Is highly HIGHLY vulnerable to large groups due to the sheer size and slow mobility. Literally dies in seconds in large scale PVP.

Is EXTREMELY obnoxious to tame.
Is EXTREMELY tedious to level.

This pet should be the pinnacle of a tamer's power, and yet... It is actually near useless.

In a 1v1 scenario, there are superior options, like the white bear or terror bird for example. So where does the campo fit in? There is a reason you never see anyone using them.

Here is how you should think of it:

-The larger the pet, the more it is going to get hit.
-The slower the pet, the more it is going to get hit.

Given that both of these are a factor for the campodon; it also makes it compound into something far worse.. It is a literal magnet for attacks. Then, you also have to factor in that people like the idea of depriving someone of an expensive and difficult to obtain pet... I mean; it just has no chance.. It aggros people on so many levels.

Does the size and speed qualify it having such low health? Honestly, even double the health it currently has probably wouldn't be enough to make up for how weak it is in large-scale conflicts.

I just recently had an experience whereby i sent in my campodon to attack around 5 people; it was armored, and near max level.. It died in seconds. You could've blinked and missed how quick it died. Like, guys, this is unacceptable when factoring in the lengths one goes to to even get a campodon. At the speed it moves, you must give this thing a proper buff. A tamer should have a pet for every occasion, and i feel like the campodon was designed to be the big group fight pet, given the way the skills work; but the actual stats fail to live up to what appears to be intended.

Also.. GUYS... Why is it possible to slow it too??? AN 8 SECOND SLOW from a melee.... Are you insane? Do you know how difficult these pets are to level and tame? The time investment? You want something that already moves like a slug, to be crippled for EIGHT SECONDS????

If you're going to make pets so bad, you need to make it so they're cheap and easy to replace. Easy to level, easy to obtain (for people skilled as tamers that is). Animal care needs to be giving 10x the exp it currently does; it is actually absurd how long you expect people to be levelling pets.. And my god, let people afk level them properly too.

Don't get me wrong, some pets are VERY strong, like terror birds for example; but the campodon just doesn't exist in your game.

Also, dire wolves are too accessible, you need to make it so they require a much higher PP cost. The game is literally full of everything builds, and now they're using mounts that are amazing as mounts, and attack pets..
 
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MortalEnjoyer42069

Active member
May 4, 2024
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I agree with all points. An African elephant fast walks at 25 MPH. The fastest man in human history can sprint up to 27 MPH. In game players should be obliterated by attempting to fight a campo. Yet I can bow one down in a few seconds with marksmanship.

Side note. Are you not a mage with a campo? Cast purify on the atrophy.
 

Iloros

Active member
Dec 14, 2023
190
42
28
Large pet, EXTREMELY easy to hit.

Has abilities designed for fighting large groups.

Is highly HIGHLY vulnerable to large groups due to the sheer size and slow mobility. Literally dies in seconds in large scale PVP.

Is EXTREMELY obnoxious to tame.
Is EXTREMELY tedious to level.

This pet should be the pinnacle of a tamer's power, and yet... It is actually near useless.

In a 1v1 scenario, there are superior options, like the white bear or terror bird for example. So where does the campo fit in? There is a reason you never see anyone using them.

Here is how you should think of it:

-The larger the pet, the more it is going to get hit.
-The slower the pet, the more it is going to get hit.

Given that both of these are a factor for the campodon; it also makes it compound into something far worse.. It is a literal magnet for attacks. Then, you also have to factor in that people like the idea of depriving someone of an expensive and difficult to obtain pet... I mean; it just has no chance.. It aggros people on so many levels.

Does the size and speed qualify it having such low health? Honestly, even double the health it currently has probably wouldn't be enough to make up for how weak it is in large-scale conflicts.

I just recently had an experience whereby i sent in my campodon to attack around 5 people; it was armored, and near max level.. It died in seconds. You could've blinked and missed how quick it died. Like, guys, this is unacceptable when factoring in the lengths one goes to to even get a campodon. At the speed it moves, you must give this thing a proper buff. A tamer should have a pet for every occasion, and i feel like the campodon was designed to be the big group fight pet, given the way the skills work; but the actual stats fail to live up to what appears to be intended.

Also.. GUYS... Why is it possible to slow it too??? AN 8 SECOND SLOW from a melee.... Are you insane? Do you know how difficult these pets are to level and tame? The time investment? You want something that already moves like a slug, to be crippled for EIGHT SECONDS????

If you're going to make pets so bad, you need to make it so they're cheap and easy to replace. Easy to level, easy to obtain (for people skilled as tamers that is). Animal care needs to be giving 10x the exp it currently does; it is actually absurd how long you expect people to be levelling pets.. And my god, let people afk level them properly too.

Don't get me wrong, some pets are VERY strong, like terror birds for example; but the campodon just doesn't exist in your game.

Also, dire wolves are too accessible, you need to make it so they require a much higher PP cost. The game is literally full of everything builds, and now they're using mounts that are amazing as mounts, and attack pets..
All dps needs to be high due to healing and parrying + countee reduce and when you add a huge slow target into multiple people with ultra high dps incluidng footies mages and archers it instadies however Campadon is great in 1v1 and borderline op vs some builds tho those builds are rarely played. If it was rideable it'd be one of the most popular pets ajd irs better thsn TB or Molva in 1v1 WAY better than a Molva like 3x more durable to meele.

The game just needs a mechanic that gives both players and player pets to a lesser extend focus fire mechanic like albion where if you get hit by multiple things you get higher defense it cannot be balanced otherwise.

Campadon will instadie in zvz alone until its 8k hp or something at which point its completely unkillable in 1v1 1v2 even focus fire is needed.

However people in oghmium also instadie to focus from many people that is just how the game is numbers are too opressive its not unique to pets.

P.S. I saw you send in a Campadon ans got sad when it died quick I tried to save it but I also thought what absolute noob is sending a not even 125 Campadon with crustecan armor in a 20 man zerg.
 

Iloros

Active member
Dec 14, 2023
190
42
28
I agree with all points. An African elephant fast walks at 25 MPH. The fastest man in human history can sprint up to 27 MPH. In game players should be obliterated by attempting to fight a campo. Yet I can bow one down in a few seconds with marksmanship.

Side note. Are you not a mage with a campo? Cast purify on the atrophy.
spear too slows it btw. it is rough and sad when it dies fast but we cannot just maje it unbeatable in small scale its not a bulwark its an animal that you can find every 30 meters in the jungle. If you wanna buff Campos power rhen giga nerf its avalibility im sorry you just cannot let a pet that spawns on 30 places on half the map be strong enough to withstand a zerg focus not even Tagmaton queen can do that and she wins all small scale siruations even as a pet. Zergs are OP.
 

MortalEnjoyer42069

Active member
May 4, 2024
266
100
43
spear too slows it btw. it is rough and sad when it dies fast but we cannot just maje it unbeatable in small scale its not a bulwark its an animal that you can find every 30 meters in the jungle. If you wanna buff Campos power rhen giga nerf its avalibility im sorry you just cannot let a pet that spawns on 30 places on half the map be strong enough to withstand a zerg focus not even Tagmaton queen can do that and she wins all small scale siruations even as a pet. Zergs are OP.
Please tell me the process for taming/dominating a campo.
 

Sally

Active member
Dec 2, 2023
259
154
43
All dps needs to be high due to healing and parrying + countee reduce and when you add a huge slow target into multiple people with ultra high dps incluidng footies mages and archers it instadies however Campadon is great in 1v1 and borderline op vs some builds tho those builds are rarely played. If it was rideable it'd be one of the most popular pets ajd irs better thsn TB or Molva in 1v1 WAY better than a Molva like 3x more durable to meele.

The game just needs a mechanic that gives both players and player pets to a lesser extend focus fire mechanic like albion where if you get hit by multiple things you get higher defense it cannot be balanced otherwise.

Campadon will instadie in zvz alone until its 8k hp or something at which point its completely unkillable in 1v1 1v2 even focus fire is needed.

However people in oghmium also instadie to focus from many people that is just how the game is numbers are too opressive its not unique to pets.

P.S. I saw you send in a Campadon ans got sad when it died quick I tried to save it but I also thought what absolute noob is sending a not even 125 Campadon with crustecan armor in a 20 man zerg.
It wasn't 20 people.

It was like 5 people, one of them stabbed it with some cheap slow melee ability. Also, It wasn't atrophy like someone mentioned. No idea if cleanse even works on that skill, i haven't tried it. Worth testing.

Second, i don't want to hear from someone who can't even spell how "noob" something is.

It was an experiment, and i'm a tamer with animal care, i can literally just get a new one, it isn't that big a deal for someone using a build entirely dedicated to taming; i mean, yes, it will take hours to level it, so it is still an undertaking. I simply wanted to see how well it would hold up. It didn't hold up at all.

Also, nobody is making steel campodon armor, so that was the best available; and this is a videogame, it isn't that serious. I'm not keeping it in the stable where it'll never be used until steel campo armor arrives on the market.

Finally, the argument i'm really making is this: It isn't the optimal 1v1 pet; although yes, if someone stands and fights it, they will likely die. I'm saying it should be made to throw into a crowd, which looks like it was the intent given the abilities it has. The cost being that it isn't great in 1v1. Make it slow and fat, and MASSIVELY tanky; you send it into a huge group fight. Maybe they should just outright make it immune to weakspot, since it's head is gigantic and easy to hit, it isn't exactly fair. It basically has no armor on by default due to the head size. Whatever they do with it, they should trade-off 1v1 potential for group fight potential. Then the tamer has to actually think about the pet they bring to the occasion as opposed to a brainless one-size-fits-all approach; where you don't see 95% of pets in the game (like it currently is).
 

Iloros

Active member
Dec 14, 2023
190
42
28
It wasn't 20 people.

It was like 5 people, one of them stabbed it with some cheap slow melee ability. Also, It wasn't atrophy like someone mentioned. No idea if cleanse even works on that skill, i haven't tried it. Worth testing.

Second, i don't want to hear from someone who can't even spell how "noob" something is.

It was an experiment, and i'm a tamer with animal care, i can literally just get a new one, it isn't that big a deal for someone using a build entirely dedicated to taming; i mean, yes, it will take hours to level it, so it is still an undertaking. I simply wanted to see how well it would hold up. It didn't hold up at all.

Also, nobody is making steel campodon armor, so that was the best available; and this is a videogame, it isn't that serious. I'm not keeping it in the stable where it'll never be used until steel campo armor arrives on the market.

Finally, the argument i'm really making is this: It isn't the optimal 1v1 pet; although yes, if someone stands and fights it, they will likely die. I'm saying it should be made to throw into a crowd, which looks like it was the intent given the abilities it has. The cost being that it isn't great in 1v1. Make it slow and fat, and MASSIVELY tanky; you send it into a huge group fight. Maybe they should just outright make it immune to weakspot, since it's head is gigantic and easy to hit, it isn't exactly fair. It basically has no armor on by default due to the head size. Whatever they do with it, they should trade-off 1v1 potential for group fight potential. Then the tamer has to actually think about the pet they bring to the occasion as opposed to a brainless one-size-fits-all approach; where you don't see 95% of pets in the game (like it currently is).
Quit being so defensive I just said it was a clear mistake to try to use a Campadon like that and it was not 5 people quit lying.

It is massively tanky it has natural defenses and 1300 hp you cannot go beyond that without making it broken in 1v1 or small scale I am sorry dude l2p. Zergs are op and melt everything and always will until thex add focus fire. A guy in divinium gets melted by focus let alone a pet that has 30 spawns over half a map.
 

Iloros

Active member
Dec 14, 2023
190
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28
That's exactly what I thought. You don't understand the process. They have entire spawn based aggro. You have to kill the entire spawn before taming/dominating even one.
I do understand the process I farmed them. You can pull one easily and they are easy to kill
 

Iloros

Active member
Dec 14, 2023
190
42
28
It wasn't 20 people.

It was like 5 people, one of them stabbed it with some cheap slow melee ability. Also, It wasn't atrophy like someone mentioned. No idea if cleanse even works on that skill, i haven't tried it. Worth testing.

Second, i don't want to hear from someone who can't even spell how "noob" something is.

It was an experiment, and i'm a tamer with animal care, i can literally just get a new one, it isn't that big a deal for someone using a build entirely dedicated to taming; i mean, yes, it will take hours to level it, so it is still an undertaking. I simply wanted to see how well it would hold up. It didn't hold up at all.

Also, nobody is making steel campodon armor, so that was the best available; and this is a videogame, it isn't that serious. I'm not keeping it in the stable where it'll never be used until steel campo armor arrives on the market.

Finally, the argument i'm really making is this: It isn't the optimal 1v1 pet; although yes, if someone stands and fights it, they will likely die. I'm saying it should be made to throw into a crowd, which looks like it was the intent given the abilities it has. The cost being that it isn't great in 1v1. Make it slow and fat, and MASSIVELY tanky; you send it into a huge group fight. Maybe they should just outright make it immune to weakspot, since it's head is gigantic and easy to hit, it isn't exactly fair. It basically has no armor on by default due to the head size. Whatever they do with it, they should trade-off 1v1 potential for group fight potential. Then the tamer has to actually think about the pet they bring to the occasion as opposed to a brainless one-size-fits-all approach; where you don't see 95% of pets in the game (like it currently is).
Btw you cannot just chime in obvious statements like 95% of the pets not working like thats part of your argumrnt. They can just buff the weak pets lol. If Campadons were rideable amd spawned everywhere everyone would use them they are absurdly strong in small scale. In large scale no singular thing is strong other than like a bulwark.
 

Quinniki

New member
Jul 4, 2025
20
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3
Sally said:
In a 1v1 scenario, there are superior options, like the white bear or terror bird for example. So where does the campo fit in? There is a reason you never see anyone using them.

I typically use Campodons as durable back-line units to protect my ranged members during team fights. I keep them positioned near the backline and primarily use them to absorb high-impact abilities as a mobile wall, or peel for mages and supports, which has proven to be very effective. If you continuously reposition them through target dancing, they remain mobile and are less vulnerable to enemy archers. Just be mindful to avoid accidental attacks on allies while target dancing, and walking in front of your own elemental mages spells. I can usually keep its health up well between healing with animal care / healing spells.
 
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Iloros

Active member
Dec 14, 2023
190
42
28
I typically use Campodons as durable back-line units to protect my ranged members during team fights. I keep them positioned near the backline and primarily use them to absorb high-impact abilities as a mobile wall, or peel for mages and supports, which has proven to be very effective. If you continuously reposition them through target dancing, they remain mobile and are less vulnerable to enemy archers. Just be mindful to avoid accidental attacks on allies while target dancing, and walking in front of your own elemental mages spells. I can usually keep its health up well between healing with animal care / healing spells.
Thry are good and tanky and if there is multiple they are a genuine frontline threat given again they are NOT PLAYERS and do not deserve to bring as much value as a whole player just because oh its an elephant