Why Democratic Design is Killing MO2

Iloros

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Dec 14, 2023
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I agree with you on mounted combat needing love, but unfortunately the issue goes beyond buffing MC. The problem is structurally how they have constructed mounted gameplay. For some reason they have tied mount speed to armor weight. Just like they are cluesless on how OP being faster is on foot, they are just as ignorant for mount speeds. To be an MC mounted at all, you need armor not to lose your pet, well this requirement completely destroys your ability to counter or engage with MAs at all, you just lose. Additionally, they have tied dealing damage while mounted directly to your mounrs speed, meaning that your slow ass mount with armor now hits lower too. For starters mounts should not be slower by wearing equipment, just how players are not allowed by equipment. SV has to end the rat build zero investment infection that is plaguing the game. Investing in armor should be the best build, full stop. Point number two is that charge bonus should be just that, if hit an a enemy while moving you get a scalable bonus based on your vector to the enemy. No more of this bullshit where you sit on your mount and swing and you do literally zero damage. Shit is so retarded, it hurts. Point three, pet armor needs a massive buff, I'm talking 10~15%. Steel pet armor is 50 defense when steel player armor is 66+. Why?! It makes no God damn sense. 50 defense is literally scale tier armor on player. FOR STEEL. Point four: Zoology bonuses need to be completely removed from the game and any PP cost reduction should naturally occur. A 20% damage buff/reduction against pets for using a profession skill is brain damaged levels of stupid, but here we are, it's still in the game. Point six, the Balance skill and its Secondary skill Knockdown Resistance needs to resist all KD damage including EQ. If EQ is over 50 when you have 100 KD resist, you get dismounted. If it's below, you don't.
I understand and intuitivelly agree with all your points but buffing pet armor and nerfing zoology pvp bonuses would make combat pets beyond op. I can kill a tamer mage with a Campadon with my specialized maul Thursar and good gear good pots. But I am its counter. Almost nothing else can kill that combo if you make pet armor 66 and remove zoology? Guy with even a taur dog becomes a raidboss combat pets would be overbuffed. Youd need to nerf all their HP by like 50%. I again do agree with speed changes. Also I fought a guy with a steel horse he was an MA he genuinely almost killed me before I killed his horse with bows its plenty tanky.

When comparing footie gear to pet gear remember that

1 - Pets are just a part of someones build.

2- pet armor costs less mats ans takes way longer to get destroyed

3- Pets have much much higher HP 10x even in some weird scenarios.
 

MortalEnjoyer42069

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May 4, 2024
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What do you mean it's plenty tanky. It take 6 long bow arrows to kill the best horse in the game with steel armor on. You killed his mount and therefore was a free kill.
It might make combat pets OP but with how the current system works, pets are a joke and complete waste of time. For starters the time commitment to just get most pets is astronomical. Then you have to level them as they are complete garbage when not at 125. And then if they die in battle your 300~400 investment is null and void and your build is that much weaker than any other player.
You are right that pet armor costs a little less than a full armor set. Make it cost more, I don't care, but right now it's ass.
I don't follow your last point. Too many pet options in the game world. Most pets have low HP, even the Snow Troll backed risen pets have a little more HP. Regarding your campo analogy, there are certain pets that melee should absolutely get destroyed by. An armored campo is one of them. We also didn't talk about how ele obliterates pets. Awhile back it was the ground spells, now after the ele prop buff you just spam instant cast ember for 50 damage a hit. That's the other reason why Zoology skills need to be removed. You have a stacking percentage modifier on magic done to AI from players. 50% + 20%
Last edit. Mastery still has options for increased damage to untamed/tamed/dom/undead up to 10%. That's a sizable increase to damage that most people don't invest in. If we're talking about balance, then mastery balance probably needs to be discussed too. I know some MAs take those, but the average FF does not, and that's a problem. FF would rather get a 3% mod somewhere else for 10% to AI.
 
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Iloros

Active member
Dec 14, 2023
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What do you mean it's plenty tanky. It take 6 long bow arrows to kill the best horse in the game with steel armor on. You killed his mount and therefore was a free kill.
It might make combat pets OP but with how the current system works, pets are a joke and complete waste of time. For starters the time commitment to just get most pets is astronomical. Then you have to level them as they are complete garbage when not at 125. And then if they die in battle your 300~400 investment is null and void and your build is that much weaker than any other player.
You are right that pet armor costs a little less than a full armor set. Make it cost more, I don't care, but right now it's ass.
I don't follow your last point. Too many pet options in the game world. Most pets have low HP, even the Snow Troll backed risen pets have a little more HP. Regarding your campo analogy, there are certain pets that melee should absolutely get destroyed by. An armored campo is one of them. We also didn't talk about how ele obliterates pets. Awhile back it was the ground spells, now after the ele prop buff you just spam instant cast ember for 50 damage a hit. That's the other reason why Zoology skills need to be removed. You have a stacking percentage modifier on magic done to AI from players. 50% + 20%
Last edit. Mastery still has options for increased damage to untamed/tamed/dom/undead up to 10%. That's a sizable increase to damage that most people don't invest in. If we're talking about balance, then mastery balance probably needs to be discussed too. I know some MAs take those, but the average FF does not, and that's a problem. FF would rather get a 3% mod somewhere else for 10% to AI.
It would 100% make combat pets giga op and unlpayable against and it would need direct nerfs almost instantly or it'd be as op as alvarins. IF they remove zoology skills and or buff pet armor combat pets will become beyond op and unkillable. That is all I am saying. Armored campo should not destroy Thursars. Thursars should be the statcheck character AS MELEE FIGHTER BRUISIER IS IN ANY GAME not a pet user, pets can be strong and high utility and statcheck the fuck out of some other classes, but if you buff campadons to where not even a hammer Thrusar can statcheck them GJ you made a player's pet stronger than an entire kit of anotehr player. Horrible balance choice. Heavy pets are already borderline unkillable in 1v1s unless again, you are a kitted out Thursar with zoology, in which case you are the only build that stands a chance other than legit copying the tamers build or going on mount shooting them from afar which we agreed is op. You can't 300 points in someones build statcheck 1100 points and trinkets OF STATCHECK i dont buy utility trinkets I buy dmg + hp trinkets I get dmg + hp skills and clades, and I am to be statchecked in same cost gear by someones pet thats 300 points and not even a player, not even them? No sir. That would be horrible balance, and buffing pet armor and removing zoology would make pets as op as alvarins are now.

Horses might die in 5 arrows, but so do footies now lmao, bows do tons of dmg.
There is so much bullshit in this game already. Melee dps has to be unmatched because enemies can summon 10 walkers have pets, parry you forever, heal though your dps if its not top tier, you can't just let any of those things that can avoid melee statcheck melee lmao. Why coz you tamed an elephant and brought it over, big deal I see them for 80 gold in Meduli sometimes takes 20 mins to level them, and that's supposed to instawin versus my 300g kit just because? Even horses are too tanky to melee in steel mate, again I shot a guys horse for solid 20 seconds he almost killed me in steel just coz his horse was in steel it makes no sense.
 
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MortalEnjoyer42069

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May 4, 2024
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Pets should be usable, and a slow ass 24,000 lbs elephant should absolutely kill a man. Steel swords already obliterate horses and do like for 100+ even on steel horse armor. You just want to hit a mount and instantly delete it? What's the point here? No pets, no mounted? We can agree that there are a lot of balance issues, but I'm not going to agree that you should just win every encounter because you're a FF.
 

Iloros

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Dec 14, 2023
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It would 100% make combat pets giga op and unlpayable against and it would need direct nerfs almost instantly or it'd be as op as alvarins. IF they remove zoology skills and or buff pet armor combat pets will become beyond op and unkillable. That is all I am saying. Armored campo should not destroy Thursars. Thursars should be the statcheck character AS MELEE FIGHTER BRUISIER IS IN ANY GAME not a pet user, pets can be strong and high utility and statcheck the fuck out of some other classes, but if you buff campadons to where not even a hammer Thrusar can statcheck them GJ you made a player's pet stronger than an entire kit of anotehr player. Horrible balance choice. Heavy pets are already borderline unkillable in 1v1s unless again, you are a kitted out Thursar with zoology, in which case you are the only build that stands a chance other than legit copying the tamers build or going on mount shooting them from afar which we agreed is op.

Horses might die in 5 arrows, but so do footies now lmao, bows do tons of dmg.

Pets should be usable, and a slow ass 24,000 lbs elephant should absolutely kill a man. Steel swords already obliterate horses and do like for 100+ even on steel horse armor. You just want to hit a mount and instantly delete it? What's the point here? No pets, no mounted? We can agree that there are a lot of balance issues, but I'm not going to agree that you should just win every encounter because you're a FF.
I never said you should instawin every encounter but hard disagree on 300 points of someones build a pet that you can instantly tame statchecking my whole build even if I build it specifically to kill that pet. Your suggestion is nuts you dont understand how strong those pets would be if they had 2-3x ehp
 

Iloros

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Dec 14, 2023
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Pets should be usable, and a slow ass 24,000 lbs elephant should absolutely kill a man. Steel swords already obliterate horses and do like for 100+ even on steel horse armor. You just want to hit a mount and instantly delete it? What's the point here? No pets, no mounted? We can agree that there are a lot of balance issues, but I'm not going to agree that you should just win every encounter because you're a FF.
Also if we are going gor realism "elephant kills man" sure then fireball should instalill everyone including pets lmao. No we dont do realism here its an mmorpg fantasy and needs to be balanced around gameplay mostly with obviously no massive realism breaks. So we just fundamentaly disagree and I think again you underestimate how absurd a Campadom with 53 66 66 armor and no zoologies exist ing would be. And also swords dont 2 shot pets lmao horse in steel genuinely tanky to slash pierce.