I understand and intuitivelly agree with all your points but buffing pet armor and nerfing zoology pvp bonuses would make combat pets beyond op. I can kill a tamer mage with a Campadon with my specialized maul Thursar and good gear good pots. But I am its counter. Almost nothing else can kill that combo if you make pet armor 66 and remove zoology? Guy with even a taur dog becomes a raidboss combat pets would be overbuffed. Youd need to nerf all their HP by like 50%. I again do agree with speed changes. Also I fought a guy with a steel horse he was an MA he genuinely almost killed me before I killed his horse with bows its plenty tanky.I agree with you on mounted combat needing love, but unfortunately the issue goes beyond buffing MC. The problem is structurally how they have constructed mounted gameplay. For some reason they have tied mount speed to armor weight. Just like they are cluesless on how OP being faster is on foot, they are just as ignorant for mount speeds. To be an MC mounted at all, you need armor not to lose your pet, well this requirement completely destroys your ability to counter or engage with MAs at all, you just lose. Additionally, they have tied dealing damage while mounted directly to your mounrs speed, meaning that your slow ass mount with armor now hits lower too. For starters mounts should not be slower by wearing equipment, just how players are not allowed by equipment. SV has to end the rat build zero investment infection that is plaguing the game. Investing in armor should be the best build, full stop. Point number two is that charge bonus should be just that, if hit an a enemy while moving you get a scalable bonus based on your vector to the enemy. No more of this bullshit where you sit on your mount and swing and you do literally zero damage. Shit is so retarded, it hurts. Point three, pet armor needs a massive buff, I'm talking 10~15%. Steel pet armor is 50 defense when steel player armor is 66+. Why?! It makes no God damn sense. 50 defense is literally scale tier armor on player. FOR STEEL. Point four: Zoology bonuses need to be completely removed from the game and any PP cost reduction should naturally occur. A 20% damage buff/reduction against pets for using a profession skill is brain damaged levels of stupid, but here we are, it's still in the game. Point six, the Balance skill and its Secondary skill Knockdown Resistance needs to resist all KD damage including EQ. If EQ is over 50 when you have 100 KD resist, you get dismounted. If it's below, you don't.
When comparing footie gear to pet gear remember that
1 - Pets are just a part of someones build.
2- pet armor costs less mats ans takes way longer to get destroyed
3- Pets have much much higher HP 10x even in some weird scenarios.