Armor normalization

Emdash

Well-known member
Sep 22, 2021
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Also the way it was doesnt matter this is a low pop irrelevant game that you cant use as standard.

also, we TRYIN TO MAKE THE GAME GOOD. If you want to use that argument, you should stop suggesting shit cuz you already gave up.

I dunno if I've ever played a game with completely flat armor normalization. The change of numbers, like the difference, is an aesthetic change now, what are we taking like 2 less dmg vs the type we are built for? AND THEY MADE THEM HEAVIER lol I'm not even mad at you, man. I hope you don't think so, but this shit is wild. I do not understand why you think i am stupid or uninformed though.

I think even Guild Wars 1 had different armor stats.

I'm glad that you are seeing more types of armor, but what does it matter? Now there is no building against certain dmg or going for certain pieces cuz you know they have less resist vs the dmg you use... dunno, man. No building mixed heavy sets for weight. Whee. It's crazy. Oh well, I'm done for now. Still waiting for someone on Mo Discord to tell me why this change was good. Yea Merc was OP. I hear ya. This wasn't the answer.
 

Iloros

Active member
Dec 14, 2023
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They don't need to be extreme, just different.

Like MOEnjoyer said, I mean... addressing magic damage, offering either weak spot resist or something to kind of reduce weak spot dmg... those kind of things are good. They could look into that. Something like that, like say giving Draco magic resist and giving Soldier weak spot resist, leaving them lighter, and leaving them less armor, would be good.

They really did flatten everything. Whatever people said about it not being true 'normalization,' it turns out they made stuff within like 1 point of each other. Makes no sense, especially since they removed light heavy class of armor. Superrip. Making me join the MO discord again to bitch.
That is cool but this is fine too. I do too have a preferencr if they were a bit more different but I see no reason. Maybe later down the road give all armors slight passive bonuses so we can further customize our builds. Im down for more customization I just think this is way better than "yeah merc is best in 19 out of 20 dituations"
 

Iloros

Active member
Dec 14, 2023
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also, we TRYIN TO MAKE THE GAME GOOD. If you want to use that argument, you should stop suggesting shit cuz you already gave up.

I dunno if I've ever played a game with completely flat armor normalization. The change of numbers, like the difference, is an aesthetic change now, what are we taking like 2 less dmg vs the type we are built for? AND THEY MADE THEM HEAVIER lol I'm not even mad at you, man. I hope you don't think so, but this shit is wild. I do not understand why you think i am stupid or uninformed though.

I think even Guild Wars 1 had different armor stats.

I'm glad that you are seeing more types of armor, but what does it matter? Now there is no building against certain dmg or going for certain pieces cuz you know they have less resist vs the dmg you use... dunno, man. No building mixed heavy sets for weight. Whee. It's crazy. Oh well, I'm done for now. Still waiting for someone on Mo Discord to tell me why this change was good. Yea Merc was OP. I hear ya. This wasn't the answer.
It matters because its still diff stats and theres more variety in how ppl look. Tind knight vs draconigena or risar is still pretty distinct its just that Merc is in the middle of tind knight and draco so its similar to both. But 53 64 68 is fifferent from 51 66 66
 

Iloros

Active member
Dec 14, 2023
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That is cool but this is fine too. I do too have a preferencr if they were a bit more different but I see no reason. Maybe later down the road give all armors slight passive bonuses so we can further customize our builds. Im down for more customization I just think this is way better than "yeah merc is best in 19 out of 20 dituations

They don't need to be extreme, just different.

Like MOEnjoyer said, I mean... addressing magic damage, offering either weak spot resist or something to kind of reduce weak spot dmg... those kind of things are good. They could look into that. Something like that, like say giving Draco magic resist and giving Soldier weak spot resist, leaving them lighter, and leaving them less armor, would be good.

They really did flatten everything. Whatever people said about it not being true 'normalization,' it turns out they made stuff within like 1 point of each other. Makes no sense, especially since they removed light heavy class of armor. Superrip. Making me join the MO discord again to bitch.
btw light heavy amror was always useless and is now good anf is still light. Risar is just a tiny bit heavier and way stronger. Just make it with huskweave and it will have more pierce more slash and same blunt as it had for less weight than old risar soldier with ironfur.
 

Emdash

Well-known member
Sep 22, 2021
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ye, it's diff, but I really think the change was trash. I hope they do fix it. I am cool with everything being viable. There were def trash armors and TK was def below Merc, but if anything they should have normalized TK and Merc as the heavy heavy armors and fixed draco and risar. IMO.

Good talk tho. HF.
 
Last edited:

MortalEnjoyer42069

Active member
May 4, 2024
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ye, it's diff, but I really think the change was trash. I hope they do fix it. I am cool with everything being viable. There were def trash armors and TK was def below Merc, but if anything they should have normalized TK and Merc as the heavy heavy armors and fixed draco and risar. IMO.

Good talk tho. HF.
Pic please. Pls show steel/IF
 

Emdash

Well-known member
Sep 22, 2021
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Pic please. Pls show steel/IF

what do you wanna see exactly?

I would never wear steel / IF armor, nor do I have an armor crafter. My boy who still plays does not craft metals. IF the third amigo returns, I can post some.

I know I had a dude craft me draco to see it was like 6.49 v 6.26 torso (old value.) The old value of merc was 6.58.

Do people legit not know these values? Would they be surprised? Not singling you out, but if crafting a bunch of sets and showing how similar they are will help get this changed, I will do it.

I can predict that steel ironfur will have a bit more weight difference tho haha. But they def moved draco up to the top of heavy plate. If what Iloros says about Risar is true, that's interesting (if it stayed the same or got lighter) cuz then Risar would be the set I'd like.

Lemme see what i can do tomorrow. I will try to convince a dude to let me ride him to my house and have him craft a bunch of plate steel if arms. :)
 

Iloros

Active member
Dec 14, 2023
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ye, it's diff, but I really think the change was trash. I hope they do fix it. I am cool with everything being viable. There were def trash armors and TK was def below Merc, but if anything they should have normalized TK and Merc as the heavy heavy armors and fixed draco and risar. IMO.

Good talk tho. HF.
The change is better than what we had before by a large margin and we already see way more variety in game. I see 0 arguments from your side other than "it could have been better" which I agree with, but that can be said about anything. I explained why light armors dont work. Everyone can already wear heavy ones, and they will wear heavy ones if they can because faw/1kg from mastery is worth for higher tier armor for same cost basically. IF Risar stayed 15% weaker than other armors people would just wear banded legs with better armor, smart people, good players, noone would wear a risar chest ever, because chest gets hit 70% of the time. This game doesnt allow light steel armor unless it has busted scaling and is comparable to other armors. And it is still light BTW LMAO its legit 25.81 from 25.7 or something. Miniscule change.
 
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Iloros

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Dec 14, 2023
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what do you wanna see exactly?

I would never wear steel / IF armor, nor do I have an armor crafter. My boy who still plays does not craft metals. IF the third amigo returns, I can post some.

I know I had a dude craft me draco to see it was like 6.49 v 6.26 torso (old value.) The old value of merc was 6.58.

Do people legit not know these values? Would they be surprised? Not singling you out, but if crafting a bunch of sets and showing how similar they are will help get this changed, I will do it.

I can predict that steel ironfur will have a bit more weight difference tho haha. But they def moved draco up to the top of heavy plate. If what Iloros says about Risar is true, that's interesting (if it stayed the same or got lighter) cuz then Risar would be the set I'd like.

Lemme see what i can do tomorrow. I will try to convince a dude to let me ride him to my house and have him craft a bunch of plate steel if arms. :)
See you dont even know what the values are lmao. Draco Tind Knight and Merc are very similar in weight and stats, and risar is a bit lighter with higher blunt and lower slash pierce. TInd knight max slash, Draco max pierce, merc in between.
 

MortalEnjoyer42069

Active member
May 4, 2024
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what do you wanna see exactly?

I would never wear steel / IF armor, nor do I have an armor crafter. My boy who still plays does not craft metals. IF the third amigo returns, I can post some.

I know I had a dude craft me draco to see it was like 6.49 v 6.26 torso (old value.) The old value of merc was 6.58.

Do people legit not know these values? Would they be surprised? Not singling you out, but if crafting a bunch of sets and showing how similar they are will help get this changed, I will do it.

I can predict that steel ironfur will have a bit more weight difference tho haha. But they def moved draco up to the top of heavy plate. If what Iloros says about Risar is true, that's interesting (if it stayed the same or got lighter) cuz then Risar would be the set I'd like.

Lemme see what i can do tomorrow. I will try to convince a dude to let me ride him to my house and have him craft a bunch of plate steel if arms. :)
I won't play the game again until dukie. I was hoping you could take some screens of the marketplace to see what the new values are, and yes I know what value steel/tung/cron - IF are by memory. You can also use mortal data, it's been around since beta...
 

Hruodland

New member
Mar 9, 2022
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I mean they could also adjust the weight of the light heavy sets down. They could adjust the weight of TK down, too. There are options.
The truth of the matter is for heavies, they will ALL always go for the best def. Why do you think you see only Merc plates around? The buffing of the weaker plate is a much needed balance pass, and I'm happy for it.
 

Iloros

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Dec 14, 2023
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I won't play the game again until dukie. I was hoping you could take some screens of the marketplace to see what the new values are, and yes I know what value steel/tung/cron - IF are by memory. You can also use mortal data, it's been around since beta...
I mean I use the armors basically.

Steel huskweave (husk is new ironfur rival and its like +1 pierce -1 blunt)

Tind Knight 52 64 68 ish
Draco 51 66 66
Merc 52 65 66
Risar 53 63 64

I rounded them up a bit for example risar isnt 63 pirrcr its 62.7 and tind knight isnt 68 slash its 67.7


But all in all much much more balanced. They are all a bit lighter than old merc plate I believe. But negligible ofc risar is lighter
 

Emdash

Well-known member
Sep 22, 2021
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I mean I use the armors basically.

Steel huskweave (husk is new ironfur rival and its like +1 pierce -1 blunt)

Tind Knight 52 64 68 ish
Draco 51 66 66
Merc 52 65 66
Risar 53 63 64

I rounded them up a bit for example risar isnt 63 pirrcr its 62.7 and tind knight isnt 68 slash its 67.7


But all in all much much more balanced. They are all a bit lighter than old merc plate I believe. But negligible ofc risar is lighter

They are roughly the same weight and same stats. I don't know why you are talking about seeing more variety if they made them so similar.

Like, they made Draco heavier and nerfed it's pierce. One could say that was an overall nerf.

Believe it or not, I can imagine what the values were + you and other people already posted enough info. All I needed was one set + old calc. But, nah, I didn't know exactly what the values were. I would like to see their weights, too.

If you post a comparison, you will see how majorly things changed, and you can say it is a little better, maybe it is for a certain style of player (steel iron fur max armor wt wearer?) What could they have done differently? Given Draco like 2 more slash, given risar either a make over or made it lighter, could have done -1 -1 on merc pierce and slash and maybe +2 on TK.

Nobody wanted the lighter plates to get heavier, for what, cosmetics? When they said normalization, I thought they would fuck it up by making Draco and Risar too good based on weight, but they didn't. They just made them all the same weight roughly. haha. Trash change. I hope it gets changed.

I hope people can see the new values that you posted and realize how fucking stupid that is.
 

Emdash

Well-known member
Sep 22, 2021
3,431
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The truth of the matter is for heavies, they will ALL always go for the best def. Why do you think you see only Merc plates around? The buffing of the weaker plate is a much needed balance pass, and I'm happy for it.

it's not all about heavies lol. That might be one of the fatal flaws in people's thinking. Not everyone will spec steel ironfur cuz they can't afford a good silk. People have point limitations, etc.
 

Iloros

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Dec 14, 2023
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They are roughly the same weight and same stats. I don't know why you are talking about seeing more variety if they made them so similar.

Like, they made Draco heavier and nerfed it's pierce. One could say that was an overall nerf.

Believe it or not, I can imagine what the values were + you and other people already posted enough info. All I needed was one set + old calc. But, nah, I didn't know exactly what the values were. I would like to see their weights, too.

If you post a comparison, you will see how majorly things changed, and you can say it is a little better, maybe it is for a certain style of player (steel iron fur max armor wt wearer?) What could they have done differently? Given Draco like 2 more slash, given risar either a make over or made it lighter, could have done -1 -1 on merc pierce and slash and maybe +2 on TK.

Nobody wanted the lighter plates to get heavier, for what, cosmetics? When they said normalization, I thought they would fuck it up by making Draco and Risar too good based on weight, but they didn't. They just made them all the same weight roughly. haha. Trash change. I hope it gets changed.

I hope people can see the new values that you posted and realize how fucking stupid that is.
because they are still different in both stats and obviously model and how you get them? It is more variety than just merc plate being used 90% of the time lmao
 

Iloros

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Dec 14, 2023
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it's not all about heavies lol. That might be one of the fatal flaws in people's thinking. Not everyone will spec steel ironfur cuz they can't afford a good silk. People have point limitations, etc.
It's mostly about heavies because heavies use those armors, and btw heavies are literally every single footie except alvarin with no faw lmao. So every footie capable of wearing steel will wear heavy steel because it jsut makes sense, they have 30kg armor weight often now with acessible trinkets there is no excuse to wearing pre buff risar lets say compared to merc plate. There never wass coz pansar banded legs exist. We explained this mate. I wont repeat myself, pansar banded legs into heaviest armor will always be a default if there is heavier armor with harder stats because legs get hit like 5% of the time.
 

Jaygrae

New member
Jul 14, 2020
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Everyone rolling ALVARIN and FORCED to wear PLATE. What an amazing "sandbox" experience. Coming back to this game after 5 months- this is what I get.

1. Stupidest looking greater-walker models i've EVER seen. (cone heads with a skinny arm and leg, neato who thought of this???)
2. ALVARIN WORLD!!! More so than ever before! Yes guys- so much diversity, lets all roll elves BECAUSE ITS SO OP ITS BROKEN BEYOND BELIEF. (AKA WHY ALL THE GRIEFERS PLAY THEM)
3. More REDS now than ever!!! Thanks for the whole "character slots" on one account. Whats that, REP hits are high? SOO WHAT! You just log in your other toon and circumvent all of the penalties.
4. Sieging is so non-existent boring/expensive, that everyone is just eating their own now. Smaller guilds are completely gone, fragmented beyond belief, and now, we get even MORE fragmentation when Sarducca releases!!! NEATO!
5. The armor fix...??? WHAT? So you neuter the plate armor(s) to basically no diversification, COMPLETELY ignore light armor (still no builds, go naked/ratt or strap on steel) and this is called the "armor patch."....riitttttteeeee.

Can anyone explain to me what is going on with all of this? Same old crap, spike DEX, roll alvarin, ride dire wolves/taur dogs because horses are just a weak slow joke, and make sure you grief/gank noobs because thats what pays.

got it, what an adventure, what a sandbox, this is reaching a point of comedy. 5 months- coming back and the game is more lopsided than ever.

Wrain
 
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Iloros

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Dec 14, 2023
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Everyone rolling ALVARIN and FORCED to wear PLATE. What an amazing "sandbox" experience. Coming back to this game after 5 months- this is what I get.

1. Stupidest looking greater-walker models i've EVER seen. (cone heads with a skinny arm and leg, neato who thought of this???)
2. ALVARIN WORLD!!! More so than ever before! Yes guys- so much diversity, lets all roll elves BECAUSE ITS SO OP ITS BROKEN BEYOND BELIEF. (AKA WHY ALL THE GRIEFERS PLAY THEM)
3. More REDS now than ever!!! Thanks for the whole "character slots" on one account. Whats that, REP hits are high? SOO WHAT! You just log in your other toon and circumvent all of the penalties.
4. Sieging is so non-existent boring/expensive, that everyone is just eating their own now. Smaller guilds are completely gone, fragmented beyond belief, and now, we get even MORE fragmentation when Sarducca releases!!! NEATO!
5. The armor fix...??? WHAT? So you neuter the plate armor(s) to basically no diversification, COMPLETELY ignore light armor (still no builds, go naked/ratt or strap on steel) and this is called the "armor patch."....riitttttteeeee.

Can anyone explain to me what is going on with all of this? Same old crap, spike DEX, roll alvarin, ride dire wolves/taur dogs because horses are just a weak slow joke, and make sure you grief/gank noobs because thats what pays.

got it, what an adventure, what a sandbox, this is reaching a point of comedy. 5 months- coming back and the game is more lopsided than ever.

Wrain
True asf, it's legit unplayable Alvarins most of all are broken and make other races miserable to play.
 
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MortalEnjoyer42069

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May 4, 2024
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True asf, it's legit unplayable Alvarins most of all are broken and make other races miserable to play.
Elf with 11%/11% slash/blunt hit as hard as a Thur/Kall with their armor pen clade popped. Even harder than a Thur/Kall if the defender has better than steel. BALANCE. Oh, and now low ping players now take 80% reduced damage if you dare to attack them. Neat
 
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Hruodland

New member
Mar 9, 2022
4
1
3
Everyone rolling ALVARIN and FORCED to wear PLATE. What an amazing "sandbox" experience. Coming back to this game after 5 months- this is what I get.

1. Stupidest looking greater-walker models i've EVER seen. (cone heads with a skinny arm and leg, neato who thought of this???)
2. ALVARIN WORLD!!! More so than ever before! Yes guys- so much diversity, lets all roll elves BECAUSE ITS SO OP ITS BROKEN BEYOND BELIEF. (AKA WHY ALL THE GRIEFERS PLAY THEM)
3. More REDS now than ever!!! Thanks for the whole "character slots" on one account. Whats that, REP hits are high? SOO WHAT! You just log in your other toon and circumvent all of the penalties.
4. Sieging is so non-existent boring/expensive, that everyone is just eating their own now. Smaller guilds are completely gone, fragmented beyond belief, and now, we get even MORE fragmentation when Sarducca releases!!! NEATO!
5. The armor fix...??? WHAT? So you neuter the plate armor(s) to basically no diversification, COMPLETELY ignore light armor (still no builds, go naked/ratt or strap on steel) and this is called the "armor patch."....riitttttteeeee.

Can anyone explain to me what is going on with all of this? Same old crap, spike DEX, roll alvarin, ride dire wolves/taur dogs because horses are just a weak slow joke, and make sure you grief/gank noobs because thats what pays.

got it, what an adventure, what a sandbox, this is reaching a point of comedy. 5 months- coming back and the game is more lopsided than ever.

Wrain
UNfortunately... I see nothing false written here. Already a year ago small guild were being eaten up. Now if you're not a part of one of the big boys, might as well not play.