Added:
Changes:
Fixes:
Known Issues:
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Holy shit! This is a loaded patch.
New AI that sounds amazing but is also likely very buggy - and an entirely new combat meta! It is said that the faster swings make parrying harder, but to reward harder parries you get a small damage reduction when you throw out the parry counter attack. Also what is with these new debuffs??
Discuss below what do you think/expect? What have you tested?
- Added tattoos to character creation.
- Added a tax when creating a listing on the broker.
- Added new debuff Burning.
- Added new debuff Bleeding.
- Added new debuff Poision.
- Added new debuff Open Wound.
- Added the Grave Keeper.
- Added the Troll.
- Added the Alchemist Bowman.
- Added White Bear cave.
- Added White Bear.
- Added Sator Dungeon.
- Added camera shake to certain AI attacks.
- Added Management and Negotiation skill books to Librarians.
- Added the aiming technique and marksmanship skill book to the Khurite Trainer.
- Added Ironfur book to animist librarian.
- Added Resolution Scale option to the video options.
- Added the Management and Negotiation skill in the player skill list.
- Added Potion Utilization skill in the player skill list.
Changes:
- All weapons are now faster to charge and swing.
- Lowered extraction timers on all appliances.
- You can now unequip an item using its actionbar slot.
- Skill window now shows experience & progress to next level instead of progress to max level.
- Adjusted broker listings per page & broker scroll speed.
- New characters minimum name length decreased to 3
- New characters maximum name length decreased to 14
- AI can now cast all spells players can cast.
- Thursar regeneration clade gift now impacts bandage heals.
- AI with both ranged and melee equipment now make better decisions on what weapon to use when starting a fight.
- AI can now trigger special attacks on targets that are in mercy mode.
- AI can now have special self heal attacks.
- AI can now use bandages.
- AI in groups can now cast buffs and heals on other people in the same group.
- AI attacks that require the AI to stand still now force them to stand still to avoid sliding.
- Massive code cleanup for better server stability.
- Logging out unsafe now takes 2 minutes and fully logout you and your pets.
- AI now only move closer to their target if they mainly use melee attacks.
- AI that spawn AI now chose better spawn points.
- AI with equipment can now do better combo attacks.
- AI with equipment can now add buffs.
- AI with bows will now move away from targets that are close.
- AI without bows can now use ranged attacks.
- Improved Line Of Sight calculations for AI.
- Power for Melee swings are now linear instead of break point based.
- Swing and block delay from missing a swing increased.
- Hitting objects when swinging will now give a delay to starting a new block or swing same as missing a swing.
- Doing a counter swing now gives reduced melee damage taken for a short time.
- Massive client sided rework of several systems. This should greatly improve stability on the client.
- Improved multi-thread rendering option.
- Improved loading and unloading of the HUD.
- Restructured the HUD code to fix rare crash.
- Updated fur.
- Re-added fur on all creatures.
Fixes:
- Fixed some ui issues in skills window.
- Fixed bug placing an item/spell etc on a disabled actionbar slot will no longer make it disabled.
- Fixed issue where you would stand up if you rotated while resting.
- AI should now stand at a better distance from the player and other AI.
- Fixed issue with horsebags and some normal bags being removed after server restarts.
- Fixed server issue with items that had really long names causing issues when added to the broker.
- Fixed an issue were Extraction didn't provide the correct amount based on lore skills.
- Fixed an issue that caused Resting skill to get interrupted by turning.
- Fixed broken scale on shields.
- Possibly fixed creatures trying to walk on terrain under the terrain they should walk on.
- Fixed issue with Sators not being grounded.
- Fixed the crash caused by fur.
- Fixed issue with wolf movement animation.
- Fixed movement issue when the player had very high FPS and was at the boarders of the world.
- Fixed issue with resting skill being interrupted as soon as the player sat down.
- Fixed issue that made AI look at their feet.
- Fixed issue where you could end up in a strange state if your mount was killed while you were mounting.
- Fixed other issues with mounts being removed while the player was still mounted.
- Fixed issue with players sometimes being loaded a couple of meters away from where they should be.
- Fixed issues with some LODs not correctly fitting the armors.
- Fix issue with players not sitting on their horse when loading in.
- Fixed issue with Sators not being able to move and attack at the same time in animation causing them to slide.
- AI would sometimes get stuck in a slow-mo moving pose while in mercy mode. They should now properly stop.
- World fixes.
Known Issues:
- Ai inside dungeons can still spawn in strange places such as walls and floors.
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Holy shit! This is a loaded patch.
New AI that sounds amazing but is also likely very buggy - and an entirely new combat meta! It is said that the faster swings make parrying harder, but to reward harder parries you get a small damage reduction when you throw out the parry counter attack. Also what is with these new debuffs??
Discuss below what do you think/expect? What have you tested?