Supply Towers - A Touch of Engagement

Riccardo

Member
Jan 31, 2022
29
26
13
As it stands now taking supply towers is completely a brain dead and horrible activity to engage in. I think a rework of this system should be taken more seriously if sieging is also to be taken seriously. As is stands now the mechanic is to stand there and hit a tower manually with hammers until it is destroyed and then build it up after.

Instead of the destroying process, why not have a capture and hold system implemented depending on the number of guilded members in the area that have done a 'R' action on the tower itself before the tower being destroyed and then rebuilt manually?

Another suggestion would be to have permanent siege weapons near the camps that you have to supply with materials to fire upon the tower. Again this permanent weapon would have to be engaged with an 'R' action by several members to load or take aim faster.

Having limits on time based on members in the area would prevent one man teams but also encourage more to participate in the supply tower destruction also.

Other suggestions would be welcome if you can think of systems but the current system is absolute dog water.
 

Jackdstripper

Well-known member
Jan 8, 2021
1,099
992
113
I like the idea of having to remain on the site (for say like 15 min) to “capture” it before being able to replace it with your own.
The biggest issue currently is that towers go down too fast with a big group, and are destroyed and replaced before anyone has a chance to muster up and travel to the location.
This pushes people to zerg towers, replace them and retreat before the enemy responds. Then the enemy does the same. Rinse and repeat. No pvp and just boring hammering on tower. Howeve, you dont want to make towers harder to destory because that would encourage even more zerging. Small groups hitting multiple towers should be encouraged.

They should change it so that after destroying the tower, you need to wait 15 min before you can place your own. If you dont replace it, then the original guild can rebuild it without a deed, only mats.

This give the defending force a bit of time to get there, and also an incentive to do so before a new one is placed. It also gives the attacking force a reason to stick around if they actually want to capture it.

Its not a huge change but it think it would improve the current tower zerging to avoid pvp meta.