Proposal: Expanding the Illegal Actions Toggle for Better PvP and Crime Mechanics

WeAreAllMortal

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Jan 5, 2025
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The Problem: The Current IA Toggle is Too Limited

Currently, Mortal Online 2’s PvP and criminal mechanics are governed by a single "Illegal Actions" (IA) toggle. This system is overly restrictive, creates unnecessary barriers for gameplay, and forces players into all-or-nothing engagement when it comes to criminal behavior and friendly fire.

Key Issues with the Current System:
  • Accidental Friendly Fire: Players must toggle IA on to use AOE spells, potentially flagging themselves for criminal acts.
  • No Control Over Engagement: Players either commit all crimes or none—there’s no in-between.
  • Unfair Combat Disadvantages: Players flagged red are at a disadvantage in group fights since AOE spells can hit their own team (under our proposed solution to the current unworkable system), whereas blues can avoid this issue.
  • Inflexible Criminal Mechanics: The system does not account for players who want to engage in PvP without turning red.
  • Many exceptions, permitting unwitting players to commit illegal acts even with IA off, and unfairly suffering the consequences through no fault of their own.
To fix these issues, we propose a more granular approach: Expanding the IA toggle into separate combat and crime settings, giving players better control over their actions, engagement, and consequences.

The Solution: The Five-Toggle System

Instead of a single IA toggle, players would have two distinct categories of toggles:
  1. Factional Damage Toggles (Who you can hit)
  2. Criminal Actions Toggles (What crimes you can commit)

1️⃣ Factional Damage Toggles (Who Can Be Hit)

These toggles control friendly fire and PvP engagement, preventing players from accidentally harming allies while still allowing combat flexibility. Players can toggle any or all of these to the desired position.
  • 🔵 "Can Damage Blue Targets" (Default: OFF)
    • Default off prevents hitting innocent players by mistake.
    • Can be toggled ON if a player chooses to play as a criminal and wants full PvP freedom.
  • ⚪ "Can Damage Grey Targets" (Default: ON)
    • Determines whether the player can attack grey-status players.
    • Useful for neutral players who want to avoid unnecessary fights, or greys and reds grouped with other greys wishing to avoid splash damage to their associates in crime.
  • 🔴 "Can Damage Red Targets" (Default: ON)
    • Determines whether the player can attack red players. Red or grey players may wish to toggle this off when grouped with other reds to avoid accidental and splash damage.
    • Could be used by neutral or roleplay players who wish to stay out of the law vs. lawless conflict.
✅ These toggles do NOT prevent a player from being hit—only from dealing damage to certain factions. There is no opt-out of PvP, only control over who you accidentally hit.

2️⃣ Criminal Action Toggles (What Crimes Can Be Committed)

These toggles determine the types of crimes a player can commit, preventing accidental criminal acts while still allowing strategic engagement in PvP. These toggles would be available if and only if "Can Damage Blue Targets" is ON.
  • 🟠 "Enable Grey Acts" (Controlled Combat & Thieving Without Murder)
    • Allows attacking and looting blues or greys, but without committing murder.
    • Players cannot execute another player in Mercy Mode.
  • 🔴 "Enable All Crimes (Murder & Grey Acts)" (Full Criminal Mode)
    • The existing IA toggle, but separated into its own crime setting.
    • Players who toggle this ON can freely kill blues, loot corpses, and commit all crimes.
    • Turning this on means accepting full criminal status and potential murder counts.

Why This System is Superior

✅ More Player Control – Players can fine-tune their PvP participation and crime levels without restrictive, all-or-nothing mechanics. ✅ No Forced Playstyles – Criminals can choose their level of crime, and lawful players can engage in PvP without turning red. ✅ Fixes AOE IssuesPrevents accidental friendly fire while ensuring reds and blues have equal tactical options in fights. ✅ Eliminates Baiting Exploits – No more tricking players into flagging themselves just by touching loot or hitting a grey. ✅ Balances Group Combat – No unfair advantages between blue and red groups in AOE-heavy fights. ✅ Fully Player-DrivenNo artificial restrictions, only tools that allow players to engage how they choose.

Conclusion: A Smarter, More Flexible System for Everyone

This proposal provides a cleaner, more intuitive, and player-driven solution to Mortal Online 2’s PvP and criminal engagement problems. Instead of forcing players into restrictive mechanics, the five-toggle system empowers them to control their own actions, risks, and consequences—without breaking game balance.

This system would make PvP and criminal gameplay far more strategic and enjoyable, allowing for a more immersive and player-driven experience.
 
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