Suggestion:
The default state of a pet should be "follow". When a pet is ordered to attack, and the target is killed, the pet state should revert to "follow" (rather than "stay" which is what happens currently).
The default state of a pet should be "follow". When a pet is ordered to attack, and the target is killed, the pet state should revert to "follow" (rather than "stay" which is what happens currently).