New tasks and Rewards as per Sprint 3

Midas

Active member
Feb 25, 2022
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Rewards to be considered for tasks and tasks their in.

Crafting:

- Task comes from RELEVENT NPC to give tasks instead of creating an NPC that stands still in the Pub.

- RELEVENT NPC Blacksmith / Tailor / Fletcher /Engineer / Scribe etc.

-RELEVENT NPC should be doing its said action in animation as per NPC (Blacksmith hitting anvil with hammer animation). If you do it right the first time you wont need to waste time in later development to fix immersion like the rest of the statue NPCs that do not interact with anything at all.
-NPC gives task for the crafter to craft a number of items.

-Task must have RNG as to not be exploited and for further longevity of the system.(you do not select the task from a list , you are givin the task and only one task every certain number of real time hours.

-reward must be sufficient enough to necessitate further engagement in the system without destroying the economy.


Sample ideas of crafting rewards to be gained through task point AND RNG by rarity of task given.


Herb pouch/scroll pouch/reagent pouch/miners pouch etc.

These bags would reduce the amount of weight of its RELEVENT ITEM inside the bag.

Reg pouch -
frees up inventory space reduces weight of reagents by % TBD. Bag is considered a reward so it goes into your REWARD tab. it is not droppable or tradeable.
Same would go for miners and ORE etc.


"pet coraxi" - not an actual pet just one of the coraxi birds but with a cool down and several uses instead of buying them for 50silver over and over and taking up inventory space.

Prospecting tool - item allows you to check if ORE nodes have a chance drop gems with number of uses + bumps the node up one level of gem.

Layered Clothes Sandals too please. RELEVENT TO TASK AND NPC.

"RUNIC" Hammer - to be used and use charges only when equipped.
"RUNIC" Anvil - Similar to the hammer but is received as a deed and placed in a house. (Anvil can be charged with sacrifice of hammer and only gain the charges the hammer had on it prior to sacrifice)
RUNIC HAMMER / ANVIL: adds DEFENSIVE or OFFENSIVE RNG mods to crafted items. fire resist / cold resist / Slayer / slash,blunt,pierce Increase/defense.
ARMOR MUST NOT HAVE OFFENSIVE MODS AND WEAPONS MUST NOT HAVE DEFENSIVE MODS FOR EASIER BALANCE.

Crafting Blue prints - ONE Piece at a time not the whole weapon. new handle / new blade etc etc. Small differences in design are still differences you don't need to go crazy with design in development.

Mannequin - Furniture for your house that allows you to dress it in your preferred armor set. Has extra storage in it ONLY FOR ARMORS. Interacting with it equips the full set that you have on display from its stored items. ( a quik way to organize armor and equip it ). + respects peoples time.

Weapon Rack - similar to mannequin.


Again im just spit ballin here for yah but the main idea is ease of use. rewards that respect the players time commitment.