--Allow horses to jump and walk backwards.
--Add a placeholder skill for 'heater' shields.
--Put 'Ranger' and 'Risar Berserker' armors in the correct child tree instead of 'at the bottom'.
--Add 'Fletching' child skill to Boywery parent so that they can eventually make arrows of varied quality and style.
--Add a way to label bags. Naming them works, but my favored idea is adding dyecrafting to the alchemist's toolbox.
--Add 'placeholder' NPC to town, which would act as a 'barber/hairdresser' so that established players can choose to change their hair styles.
--Optimize fire light sources for better framerate.
--Add a placeholder skill for 'heater' shields.
--Put 'Ranger' and 'Risar Berserker' armors in the correct child tree instead of 'at the bottom'.
--Add 'Fletching' child skill to Boywery parent so that they can eventually make arrows of varied quality and style.
--Add a way to label bags. Naming them works, but my favored idea is adding dyecrafting to the alchemist's toolbox.
--Add 'placeholder' NPC to town, which would act as a 'barber/hairdresser' so that established players can choose to change their hair styles.
--Optimize fire light sources for better framerate.