I keep thinking of this whenever I look at... trinkets, new magic schools, etc. I mean you guys remember when MO was pretty 'basic,' but it had all the regular mechanics. At some point, I think w/ spiritism? They decided to start adding more and more stuff that you had to find some NPC and give him some crazy item. I mean, for Draco book, for ogh book... that stuff kinda makes sense! For armor books, because armor books are just like 1 set. Just like maybe some secret form of necromancy could be achieved thru a quest (but you have to keep everyone from having to do it the same way!! That's anti-sand box.)
Before, it seemed like MO was about getting specced and yea... if you wanted lots of mats, you had to gather them, if you wanted to be a mage, you had to get good + get regs. The whole go thru a quest line to get the ability to use this magic school or do this dungeon to get that... it's offensive IMO! That is way too restrictive for base systems (magic) in a game like this.
I believe once they started making those type of decisions, the game declined. Disagree? I don't think finding rare mats to summon stuff with is bad, tho. I'm just talking about the actual magic school being harder to learn than just reading some books n spamming.
Before, it seemed like MO was about getting specced and yea... if you wanted lots of mats, you had to gather them, if you wanted to be a mage, you had to get good + get regs. The whole go thru a quest line to get the ability to use this magic school or do this dungeon to get that... it's offensive IMO! That is way too restrictive for base systems (magic) in a game like this.
I believe once they started making those type of decisions, the game declined. Disagree? I don't think finding rare mats to summon stuff with is bad, tho. I'm just talking about the actual magic school being harder to learn than just reading some books n spamming.