I guess there are more people than me testing out different character builds? The deeper I go the more options and variants I find. I really like the system with one character, the current stats, skills combined with the clade gifts gives it more depths than I first thought. Apart from pvp I’m also focusing to create a viable character for PVE, crafting and trading, then it gets even more complex.
But with some missing pieces of the puzzle it’s hard to make a final character. I know, most pieces will probably be there before the persistent release. But I think there might be a risk some could be missed. I have already experienced re-rolled characters in MO1, and I do not want to do it multiple of times with only one character in MO2. So, I figured it might be a good idea for the devs to get a list from the community of things currently missing, that you need to know before creating your final character.
So information I’m currently missing:

But with some missing pieces of the puzzle it’s hard to make a final character. I know, most pieces will probably be there before the persistent release. But I think there might be a risk some could be missed. I have already experienced re-rolled characters in MO1, and I do not want to do it multiple of times with only one character in MO2. So, I figured it might be a good idea for the devs to get a list from the community of things currently missing, that you need to know before creating your final character.
So information I’m currently missing:
- The missing clade gifts (perhaps obvious but..)
- Exact data related to some clade gifts (like exact number of skillponts etc)
- Estimated strength (+dex?) requirements for different types of bows (high quality)
- Estimated strength requirements for mounted combat (weapon based)
- Various requirements for high level mages, ex. int, psy requirement for the different types of magic schools
- Approx. max weight levels to ride various types of horses and other mounts
- Veteran system, effect on skills
- Hints about more tribal differences, (was hinted in a Q/A as possible future implementations to give tribes more depths)
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