Hotfix 2.2.0.3 + 2.2.0.6

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Robmo

Community Manager
Staff member
Dec 9, 2021
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Hotfix 2.2.0.3
  • Fixed issue with the Raise Walker necromancy spells not working on node lines.
  • Fixed issue with loot bags not dropping on node lines.
  • Fixed an issue where guards would attack dominated/tamed tagmatons.
  • Fixed issue with not being able to invite others to ride as a passenger.
  • Fixed issue with house decorations disappearing when a node crashes.
  • Fixed an issue causing the combat ability Riposte's overhead strike to be slower than intended, and for the sword to not be held in the initial guard position for as long as intended.
  • Fixed an issue causing invading Tagmatons to get stuck on a specific cliff south of Meduli.
  • Fixed issue causing certain jungle regions to not generate Glimmercaps.
  • Fixed issue with the Rising Strike combat ability for pole axes playing the wrong animation for the right direction.
  • Fixed misplaced inner gates in Southern Greatwoods outpost.
  • Fixed a lot of issues with skill books.
  • Changed how Heraldry allocates textures to fix crashes when changing texture settings.
  • Fixed issue with Tagmaton Slayer missing two beast mastery abilities.
  • Fixed low guild level and low guild member message showing the wrong numbers when contesting.
  • Fixed combat ability Riposte attack animation speed.
  • Reduced tagmaton lancer sound volumes.
  • Fixed map outlines not having consistent widths.
  • Updated Breaking Blows animation length to be a little slower.
  • Updated Fracture animation length to be a little slower.
  • Update broodmother mercy kill.
  • Updated Carve weapon traces.
  • Fixed tracing on the combat ability carve.
  • Fixed server-side node crash.
  • Fixed an issue where characters would T-pose for one frame after appearing on screen. This was visible when swapping characters during character creation.
  • Fixed issue causing eyes on some female characters in the character select screen to pop out of the head.
  • Possible fix for some combat abilities not correctly showing their animation
  • Fixed Jungle Camp priest being a blue priest despite being in the Wilderness.
  • Fixed a few starting locations in Myrland that could cause players to get stuck after transferring from Haven.
  • Disabled the Elementalism spell Shadow from unintentionally blocking object interaction.

    Hot Fix 2.2.0.6
    • Fixed login issue where players that logged in successfully would still be denied by the game server and disconnected from the game.
    • Fixed issue where players sometimes incorrectly lost only 1 nation standing point when reported for murder instead of the intended 30-point penalty.
    • Added UI setting Show Shortcuts Row that hides the shortcut buttons from the bottom of the screen.
    • Updated outpost region volumes to be a bit larger to help prevent getting murdercounts when fighting outside the outpost during an outpost siege
    • Updated Rising Strike ability description
    • Updated Precise Strikes animation length to be slightly slower
    • Updated Gouge animation length to be a bit slower
    • Updated 2H Club abilities to be more affected by higher weapon weights
    • Updated Forceful Strike animation length to be a bit slower
    • Updated Flurry animation length to be slightly slower
    • Updated Hilt Strike animation length to be a bit faster
    • Updated 2H Sword combat abilities to be very slightly more affected by higher weapon weights
    • Updated Spread Shot draw time
    • Updated Snap Shot draw time
    • Updated animation recovery times on many abilities to improve fluidity, you should now be able to input actions sooner while an ability is ending.
    • Fixed Unreal Engine bug where Alt+Tab out of the game would cause Press+Hold actions to trigger twice after returning to the game. This caused for example the interaction circle to reset after half a second while holding the Use key (E) to interact with things. This bug affected all input keys in the game. It is unknown how many other bugs this might have caused.
    • Removed Pet Carry Weight buff from Regions which had it as it did not work and was also unappealing. These Regions now have different buffs instead.
    • Fixed the new Sarducaan weapon crafting skills being invisible in the skill list
    • Adjusted spawn timers on all Foraging task pickables to be much faster.
    • Updated one-way movement blocker volumes on all Outposts to prevent being able to boost over the walls
    • Fixed a few starting locations in Myrland that could cause players to get stuck after transferring from Haven.
    • Fixed Outpost contesting Guild Tier requirement being 1 instead of 2
    • Fixed the Cave Camp priest being blue despite being in the Wilderness
    • Fixed bug where passengers on mounts could offer rides to other players which caused multiple issues.
    • Fixed additional ride-sharing issue following the previous hotfix. Players could not offer rides to members from other guilds.
    • Fixed issue that made buying from vendors that only took specific items not give back the correct amount of items.
    • Fixed rare issue with skills not correctly being added to the player when using workbenches or reading books.
    • Fixed Vagrant Rags armor style not being craftable.

    Known Issues​

    • The Central Talus Mountains Region currently can not be contested. This has been addressed internally already and will be fixed next time the server restarts.
 
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