Who knew that making it so that pets don't glitch thru things would create such havoc. I'm all for making pets sustained low, tanky dps (in most cases) w/ variance due to type. That would help them in pve, too. Pets are DEF a staple of pvp, haters gonna hate. haha. I wanna see everyone out there pvping tho. But other than rare TYPES of pets (which should be the actual benchmark, not how long you lvl'd them imo), I dunno that it should be a huge loss to get a pet killed.
I was trying to fight someone in dooli who had a steppe horse following him and that thing was entangling the shit out of me. He didn't tell it to STAY when he started fighting. So, I mean, pets are a big factor in many ways beyond just dmg. Which is cool, to me. But yea, the big plus of BM is (other than node lines which, I'm still pretty salted even about bringing a horse back to town cuz of node lines, so think about that... being on foot is better, but if you don't pay attention you prol still lose it) being able to pve well and put a bag on it. Like I said... pets are a staple of MO. haha. People always BEEN MAD. It's kinda nice to see something you have to work around tho... like ohshit he's got the white bear out, fan out and focus it down w/ arrows. Anything that makes stuff more dynamic, to me, is good. And in places where there aren't node lines, they are nice. I had someone camp me with a terror bird by making it attack the priest... but then I moved. However, if you put like 3 terror birds on the priest, I dunno if you could spawn haha.
So yea, pets have their uses. Does it FEEL GOOD? I dunno. Pets seem clunky and slow to me. The only pets I used were molvas in MO1 cuz I had MANY and they were surprisingly strong at tanking bosses.