Crafting process suggestion. Lower Material Weights and Add 4 slots to Crafting ;)

PoisonArrows

Active member
Aug 7, 2020
648
214
43
In Mo1 there was a Primary Material spot and a secondary material spot and a slider to tell you how good your armor and weapons were. This made the "Endless" armor and weapon crafting options as advertised not even come close to "Endlessly viable" as there was primary materials better then others "Metals were superior to animal materials" and "Silks were better then furs" My Suggestion is to add more then 2 Slots to the crafting process. Add at least 4 slots to the crafting process. Due to Armor weight playing a roll in viability i think this simple change would make it so 2 animal materials for primary Example Ironbone and Platescale with Ground fur and IronWool could become a tough piece of armor to compete. I also think Metals which weight more like Tungsteel could combine with Hornscale and Silk, IronSilk to come around the same weight and still be viable. This might mix things up a bit. In the end i am sure players would come up with their own best Meta Armors and weapons but we could still make something useless like Tungsteel x2 primary and x2 IronWool be like useful in certain situations like a Tank Boss player that draws the aggro and just afk sits blocking cuz he is too HEavy XD LMAO. But hey He did his job "Tanking boys" xD
 

Ibarruri

Well-known member
May 28, 2020
662
859
93
Meduli
The possibility of creating maps in the game is an old debate. It does not seem bad to me, although it is a subject that must be deeply debated, so as not to damage the full sandbox spirit of the MO.
Personally, I have never needed them and during my endless travels as a trader I learned to move across the two continents, but I understand that it is a legitimate proposal.
Maybe it will have a journey in the future.

We will see!