Body Mastery Skill

ESGOAT

New member
Dec 1, 2023
8
0
1
One thing I find about the game is that build varieties within specific roles have little variation and are kind of boring. E.g. If you are a foot fighter I know what 900/1100 of your primary points are. Here is a new set of skills to add more variety to the game.


-Body mastery (Primary):
- Parent skill of all other skills here, no effects.

-Sprinting technique (Secondary):
- Massively reduced stamina usage while sprinting with weapon stowed.
- Purpose is for traveling without a horse

-Unarmored Training(Primary):
- Adds your Strength + Constitution modifier (1 point for every 20 attribute points)/2 X % of unused armor to your Blunt,Pierce,Slash defense.
- Equation is (STR CON modifier)/2 X [ 1 - (Unused Armor Weight) / (Max Armor Weight) ]
- A naked Oghmir with 123 Str, 133 Con would be 12/2 X 100% = 6 Blunt,Pierce,Slash defense
- An Oghmir(123,133) in steel ironfur merc plate with heavy armor training would be:
- (12)/2 X [1-(27.17/33.78)] = (6) X [1-(0.804)] = 6 X 0.19 = 1.74 Blunt,Pierce,Slash defense

-Advanced Unarmored Training (Primary):
- Str Con modifier in addition to previous buff (1.5 total, now is 18 for an unarmored oghmir)
- Same equation as above

-Master Unarmored Training (Primary):
- Additional Str Con Modifier added (now 2.5 total, example oghmir is now 30)
- Same equation as above.
- Oghmir example character now has:
- Unarmored Oghmir has 30 bonus defense
- Heavy armor training + Pansar Cara Ironfur khurite splinted has 13.12 bonus defense
- Heavy armor training + Steel Ironfur Merc plate has 5.8 bonus defense.






I think this will add more variety of builds by making several fantasy archetypes more viable, while costing 400 primary points as a draw back to stop every class taking the bonus.


Monk: Magic user with more melee defense, at the cost of not being able to take as many magic schools.

Barbarian: Unarmored or lightly armored fighter, super cheap to play but is outclassed by a fully armored fighter (Takes less primary points for full armor also)

Bandit: A medium armor Fighter that has bonus defense, but has no versatility because 600 points are spent on heavy armor training + Master Unarmored training.

Tank: A full steel Oghmir/Thursar (with no tower shield ) that gets a small bonus to defense at the cost of at a high primary point cost.
- An oghmir with just Heavy armor training, Master Unarmored, Blocking, Weapon skill. Only has 180 points left over.