Search results

  1. Xunila

    Mastery Reset should be included in the Character Reroll Token

    The big issue in the clade and mastery reroll is losing primary points! This means if you are not prepared by removing primary points manually before you are staring to reroll, you will lose "random" primary points.
  2. Xunila

    Alvarins are such outliers and their playrate is absurd.

    Humans are very good for crafters and special builds because of all those additional primary points for clade gifts and from mastery. But you are right, for other usages I'm preferring an Alvarin, too.
  3. Xunila

    About the map indicator

    I voted against the map indicator! Knowledge of the map and of the current location is an important factor. I would even like to remove the map and the compass at all and replace them by lootable items.
  4. Xunila

    Now that MO2 is Officially a 200 Pop Game

    Yes, I'm (and have been all the time) active in MO1. The MO1 discord channel is full of discussions, and there are more and more players coming to MO1 and even subscribe MO1. Of cause the activity is low compared to MO2, but most keep spots are taken and you find houses and structures all over...
  5. Xunila

    Now that MO2 is Officially a 200 Pop Game

    We even had the "sophistication" value in MO1: It was planned to allow talking to some NPCs only with a high sophistication value. And to get the value up, you had to eat food of good quality. Just raw meat is bad, just poor water is bad. The profession of cooking had been very useful in MO1 to...
  6. Xunila

    Now that MO2 is Officially a 200 Pop Game

    Return to some meanwhile removed (because of all the crybabies) features of MO1 like: - remove the "Noob mode" (mode N to disable attacking of blue players), - return to the profession of cooking by removing the weight lock, - return to taming as profession (horses without taming skill, stupid...
  7. Xunila

    Removal of subscription [POLL]

    There is another source for the number of players, even this doesn't show the number of currently active players but about all players: The global ranking in steam. In the global mastery level ranking I'm on a rank about 2800 with 70 mastery levels. Means, there are many players (or have been in...
  8. Xunila

    Removal of subscription [POLL]

    The number of players with subscription is much higher than the number of visible players in the steam charts: First, nobody is playing 24/7, means the number of playing account is at least a factor of 10 higher than the numbers in the steam charts. And second, the steam charts are displaying...
  9. Xunila

    Consider making MASTERY account based:

    If you are playing different races with different trees then you would have to unlock the trees anyway. And of cause this is a gold sink. You would mastery XP on both characters anyway.
  10. Xunila

    Cross City Buy Orders ?

    In your description we have no money transfer but we have material transfer. Same stupid idea. Banks and brokers have to act locally and without "automatic transfer" between cities. Gold coins or materials have to stay in the city unless somebody (a player!) transports the stuff.
  11. Xunila

    Cross City Buy Orders ?

    Completely stupid idea! This would allow money transfer between cities.
  12. Xunila

    Another Month, Another No Patch

    The bank patch solves the most important bugs of the game! And we finally get ghost traveling. Thousands of players will return.
  13. Xunila

    Bank drawbacks

    Strange, there has been a post in the News after the "bank limit 500" post which announced a limit of 1000. But this post is gone now.
  14. Xunila

    Another Month, Another No Patch

    At least the next patch has been announced. Correction: the next test has been announced. Correction^2: without date.
  15. Xunila

    Removal of subscription [POLL]

    Sorry, can't vote for that, because the consequences of removed subscription fee would be a shop. And what should players buy from a shop? Capes? Ingame materials? There is no choice in your poll about a reduced player base because of the shop!
  16. Xunila

    How Long should Sarducaa bridge be?

    I agree, but there is not problem to ghost to the new continent and start clean in one of the few cities. Do all of you know about Sarducaa in MO1 and play it or even watch videos about it? The continent is 2/3 desert and 1/3 jungle. There are only three towns with guards and one unguarded...
  17. Xunila

    Make Tindrem Awesome to hang out in. Switch up your thinking. Keep those blues, roleplayers, lore dreamers.

    I think there has been a way over the walls, but it's too long ago to remember exactly. And the other way is of cause resurrection by a blue guild mate spritist. Yes, I agree, we had many fight in the Tindrem graveyard and at the Fabernum gates. And in front of other cities, too.
  18. Xunila

    Make Tindrem Awesome to hang out in. Switch up your thinking. Keep those blues, roleplayers, lore dreamers.

    Nice ideas, some of them mentioned by Henrik years ago. Maybe with the next major patch with increased standing range and even titles (?) for standing we may go into that direction. Years ago on MO1 we heard about official ideas to use the Sophistication value to get access to some areas and...
  19. Xunila

    Adrenaline System Misses the Mark

    Overcomplicated system, and even more to grind to get the books and skills. Better concentrate on the failing core mechanics and on the missing features from MO1! Regional servers for 250 players in current minimum activity time? Lol... But the next continent is announced to be in the US. No...
  20. Xunila

    remove TRINKETS, add in Siege/Donk/Molva/Lyk:

    I completely agree to your point 3 and to parts of 2! StarVault should finally add all the missing features from MO1 like thievery (it's a matter of how they implement it, like MO1 or with changes) and picklocking (I very much like to open chests in MO1). In MO1 we had skills to craft items for...