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  1. Agead_Drem

    Mortal's Spell Codex

    Mortal Online One's Spells Fully Released Magic Schools Full skills and 120 int. Reagents required: Calamine, Cuprum, Jadeite, Spirits Full skills and 115 int. Reagents required: Aabam, Bone Tissue, Emalj, Incisium, Molarium, Ritual Blood, Unholy Ash Full skills and 113 int. Reagents...
  2. Agead_Drem

    Mortal's Spell Codex

    Mortal Online Two's Current Spells Full skills and 110 int. Reagents required:Calamine, Coal, Cuprum, Ichor, Nitre, Pyrite, Rock Oil, Sulphur, Water
  3. Agead_Drem

    Suggestions for skill progression in MO2

    This thread reminded of when I had had a friend come back to MO1, he was excited, got himself setup to skill up his mage. He was ready to get business done. I log off, and come back on the following day, he's gone. I reached out to him to see what happened. His response was this. I started...
  4. Agead_Drem

    The failure of spiritism and possible solutions

    Or no stat loss upon usage of an ether portal? I believe you just need 50 skill in the secondary, currently.
  5. Agead_Drem

    The failure of spiritism and possible solutions

    Spiritism Reference With that said, there are things that could be tweeked to certainly improve the Spiritism School. While in the ether, allow for casting while moving. Ether Momentum: Gives a short increase of speed while in the ether. Either reduce cast time, or allow it to be cast while...
  6. Agead_Drem

    The failure of spiritism and possible solutions

    The lack of imagination on your part, does not warrant a search for evidence on my part. If evidence you seek, peruse the MO1 forum.
  7. Agead_Drem

    The failure of spiritism and possible solutions

    Fully understanding all the uses of the magic should be in place before stating that it was a failure. Looking at spiritism at the level of farming spirit boxes and general resurrection does not give the full credit that this school deserves. OP appears to be fairly dismissive of one of the...
  8. Agead_Drem

    The failure of spiritism and possible solutions

    Spot on. Spiritism is a very strong support school. Refill mage kau from the ether, dungeon rescue, infiltration, and scouting.