Search results

  1. Tuhtram

    Harmonism instrument suggestion (When it eventually come out)

    I personally do really love Guzhengs. However, I think for Harmonism we may have to consider what instruments will be easy to carry and play while standing. They'll have to be portable and not look goofy for players to be taking them off of their backs and playing them, and a guzheng suddenly...
  2. Tuhtram

    Visualizing the Admixture of Bloodlines in Mortal Online

    I always feel pretty limited by using the forums in terms of formatting, so I've made a Google Site to show off the concept. I understand this set of ideas isn't as urgent as solving the issues that have been plaguing the game since launch, but figured I'd put it out there. Google Site Link...
  3. Tuhtram

    Please add boats

    Like Xunila said, they've said they have to do wagons before they can do boats because the boat systems will naturally pull from the wagon systems. So we need wagons first—then we can get boats. From the way Henrik's talked about it on streams, it seems like they want wagons sooner rather than...
  4. Tuhtram

    Graveyard PvP

    SV have said that the plan for if there’s a large population is that every starting city should be able to support new players, because spreading players out is something the servers can handle—them all grouped up in the same place isn’t. If everyone has to travel to Tindrem to experience...
  5. Tuhtram

    Tindrem prop placement and buildings need looked at

    It seems some of the intention behind Tindrem's design didn't quite translate from MO1 to MO2. You can see this in the way that MO1 Tindrem's buildings were built, because they were actually more similar to the King's Landing picture here—which seemingly had some Florentine inspirations...
  6. Tuhtram

    Graveyard PvP

    Thirding the 'game needs some step between zombies and bandits' sentiment.
  7. Tuhtram

    Add forced player looting

    Definitely interesting—If it’s up to the player to do that or not and players can choose not to, then it's not forced player looting so much as allowing someone to open up their inventory for other people to take things. Which is fine, some people might, others might not. More streamlined...
  8. Tuhtram

    Add forced player looting

    They aren't going to let you forcefully gain everything you would from killing a player, but with no penalty.
  9. Tuhtram

    How will being a thief work with teleporting guards?

    In MO1 you had to be spotted stealing and then shoved for the hidden gray flag to activate and become visible and something the guards would act on, so they probably won’t just teleport next to you if MO2’s system is at all similar.
  10. Tuhtram

    Housing Suggestion: Increased Upkeep Costs & "Settlement" Regions

    Right, players could still make their own settlements and this idea wouldn't stop it at all. It'd just give players a space where they could do so more easily (and for cheaper), in a place where it might look a lot better than a cluster of houses sticking out of the grass with no roads (and...
  11. Tuhtram

    Rule of Dawning, Ithavoll Field, and the Nature of Divine Beings: a Conjecture

    This actually has some really fascinating implications if we take a look at the name of the game we're playing and consider that we are playing mortal races. This isn't anything particularly new to games, of course—most have us playing mortals races in their own universes as well, but if we...
  12. Tuhtram

    Housing Suggestion: Increased Upkeep Costs & "Settlement" Regions

    The "Overcrowding" Issue Housing will, in the short future, be a very useful system where players can essentially set up a base away from town. With plans like crafting tables, a variety of furniture, trophies, hirable NPCs, farms, stables, and so-on—it's easy to see why it appeals to many...
  13. Tuhtram

    If you don't like the rep system you can live in lawless camps or guild keeps

    They've said that they don't want that on the streams and that they want the guarded cities to be a relatively safe place where new players can get their footing, so I genuinely don't think it will be back. Henrik even mentioned potentially making inns safezones so you don't have to worry about...
  14. Tuhtram

    If you don't like the rep system you can live in lawless camps or guild keeps

    The point of the game is not only PvP, they've been open about this for years and admitted that the PvP part got far ahead the other parts but that that wasn't their intention. Now we can see them making good on fleshing out the PvE side, and we can see them adjusting their vision to allow more...
  15. Tuhtram

    If you don't like the rep system you can live in lawless camps or guild keeps

    People are also widely misquoting/misremembering things Henrik has said and are being willfully ignorant of SV’s stated intentions for the game. Henrik specifically said this year (in Discord) that the goal for the penalty system is that most people will not kill blue players, he hasn’t been...
  16. Tuhtram

    Theoretical Most Common Human Bloodline Mixes || MO2

    Yeah it might not've been intentional. We don't really know what powers/agents went into their creation, and what sort of logic those powers/agents operate on. Admittedly I posted that really quickly as I was getting ready for work, so the post didn't go through its usual proofreading I like...
  17. Tuhtram

    Theoretical Most Common Human Bloodline Mixes || MO2

    Mats explained that the mixture outside of clades is impossible, aside from Risar/Humans. You can’t get a Human/Alvarin, Alvarin/Risar, Oghmir/Alvarin, etc. in the lore, half-Alvs don’t exist. Which does make the Risar/Human intermixing that much more fascinating. I have my thoughts, and I...
  18. Tuhtram

    Your Favorite Songs

  19. Tuhtram

    Stuck at 0 scribing.

    Ahh sorry, I'd missed that part of the OP somehow about you having lowered the skill to that. I really don't know what the solution is though. Like others have said, we need a scribing book.