Search results

  1. ZVNII

    Remove reagents from vendors

    As the title suggests, I want mage reagents to be more valuable. There are already ways to get all reagents in decent quantity via pickables and extraction. Add a few more ways to get calamine, few more pickables and we good. I have stacks (getting stuff from pve is too easy in thsi game) of...
  2. ZVNII

    Log out time in cities

    10 seconds log out is too short in towns, especially in lawless towns. Could make this timer exclusive to Inns and maybe the hearth. Also.. campires when? hahaha
  3. ZVNII

    Poleswords prerequisites

    Quick little suggestion. Can we have pole swords prerequisites be spears and swords instead of spears and axes? Don't see why it should be anything different besides personal preference.
  4. ZVNII

    Sins [VII] / Acolytes [AC] contract: Security work at the festival of flames on the 31th of July.

    [VII] will guard various entry points for the activities during the event in full force. Objective being preventing the following groups and individuals from entering the active event areas entirely to the best of their ability: Groups: Content Levia HoJ Guttersnipers MyNightmare Individuals...
  5. ZVNII

    Clade Wheel

    i like playing with builds and was wondering why teh clade tree feels very boring. I would like to see every clade on the tree having a use in my build. An example, if i want to build an obese oghmir tank mage to cheese small scale pvp with, i would take the rock solid clade, however to get...
  6. ZVNII

    VII - Presence in Mohrin Khur

    VII - Presence in Mohrin Khur. As of the 17th of July 2021 the VII [Sins] Mercenary guild is hired by Harbingers of Judgment [HoJ] to aid in defending their rightful claims to the city of Mohrin Khur [MK] against their previous allies Acolytes [AC] and associates. Background of the conflict...