Search results

  1. Albano Dravae

    Multy clients

    Fix to this could be to make less límited organic set of skills and not such a poor pool of skill points. Not to mention most of the training of skills Is tedious and Macro friendly and who wants to invite 3rd party macro programs to make the game less Time consuming.
  2. Albano Dravae

    Cooking, Horses & Criminal Actions, Underwater stuff

    Wellcome to MO1 huh, sorry MO2. Somehow they never invested real design into cooking in MO1 or any crafting by that matter to be honest. At least in MO1 people could at least "be" sophisticated by eating fancy shit.
  3. Albano Dravae

    Multy clients

    I think theres the money factor yes, and its absolutly naive to deny thats a possible reason for them to be monetizing accounts the way they do. Specially considering they allways had the regret of having F2P mode in MO1. I don't think that F2P model failed at all and they are mad if they think...
  4. Albano Dravae

    Please remove this 30 minutes log out system.

    Wasn't luck tho haha, the map is massive, empty and nobody plays it. To be honest the greatest risks of being out of a town is the boredom of travelling in empty places and falling through the world. There's more risk to die with bugs that hunted by some random nerd in the middle of nowhere.
  5. Albano Dravae

    New Logout System Unacceptable

    yeah but this game ain't either hardcore or immersive, just sucks lmao
  6. Albano Dravae

    New Logout System Unacceptable

    Sometimes all it takes is all those minor changes that have no purpose on their own to be grouped and released at the same time, so people can actually test the mechanics and give a positive feedback. We all know its a tiny team, but thats not excuse to release content like that lol, they are...
  7. Albano Dravae

    New Logout System Unacceptable

    We can also discuss the how" mechanics are added why not, regardless the stage of the game and despite that ever lasting excuse that the game is in alpha i consider that the teardrop adding of content is counterproductive, and its a vice SV has had since the early days of MO1. Why is it...
  8. Albano Dravae

    Multy clients

    True, extracting, crafting and pve in general was on the verge of being the opposite of fun. In general terms the game complexity depended only in the amount of time it took to do things, most of the content wouldn't require ingenuity or a higher degree of involvement, exploration was possibly...
  9. Albano Dravae

    Murdercounts for Pets/Mounts?

    Old MC system was total dog shit, worst possible outcome for the game, TC managed to bypass MC Bad design but at expense of massive grind time, which sucked aswell but at least made players to get invested ingame.
  10. Albano Dravae

    Murdercounts for Pets/Mounts?

    Exacly, i love the fact that You don't know whos a murderer till someone try to gank You. It's lovely Mechanic. I believe it's more fun that players actually interact to find out the truth about someone rather than the game telling you "hey what's up, this dude is red". In one of my alts i had...
  11. Albano Dravae

    Murdercounts for Pets/Mounts?

    I gotta say i disagree with adding more dumbass criminal penalties, specially with the killing of horses or pets. I see a lot of complainers about horses getting killed in "5" secconds by a naked with bound weapon, which is somewhat true. I wouldn't say 5 sec but more like 10-30 sec depending...
  12. Albano Dravae

    Multy clients

    You just generalize shit u don't know with your narrowed perspective bro, thats the koolaid.
  13. Albano Dravae

    Multy clients

    Dude you gotta get out of the shell and quit repeating shit u hear. Can't base your life understanding only by someone's else perception lmao. Quit drinking that koolaid.
  14. Albano Dravae

    Multy clients

    Yes we can all agree that mortal's interpretation of knowledge its nothing but an interpretation. We can't expect Mortal to be hyper realistic in any way. But, i agree completly with whats being said. One of the particular problems with mortal is that many KEY features in crafting are very old...
  15. Albano Dravae

    Multy clients

    Most skills under 100 points have great penalties, take for example blocking, having 100 mitigates all blocking dmg, having 99 lets dmg go through. I fail to see the logic in this fallacy. /null
  16. Albano Dravae

    Multy clients

    Dude, this is an euphemism, its not about wanting or needing, its about balance and content. That you like the turd you being served on a silver plate doesn't mean others will enjoy it like you do. The thing with this game is that everything thats supposed to be progression is absolutly based...
  17. Albano Dravae

    Multy clients

    Nono, i didn't want to discourage you please do tell how these changes are going to be. Im just giving my opinion based on the info you said. Hi Rorry, whats your conclussion? Very good points, core failures of the game if you ask me. 1. Mayor distances and slow ass travelling, ghosting from...
  18. Albano Dravae

    Multy clients

    150 points at expense of grinding time is by far the worst tradeoff i could expect in crafting, and it would really disappoint me :p 150 points is not really that much quality of life improvement...
  19. Albano Dravae

    Multy clients

    Well i'd have to see the patch to assess it. But for the sake of argument, reducing 30 skill points from lets say 5 skills from armor/weapon crafting will give you 150 points, thats stretching a little bit by saying its going to make crafting more versatile, at expense of not getting the meta...
  20. Albano Dravae

    Multy clients

    Well Henrik has promised a lot of things, how and when they deliver is the real thing here. We can debate how its planned to be but we can't know till its changed. Crafting ain't more versatile than mo1, its the exact same copy but now you can fit a fighter and a crafter in one character, which...