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  1. V

    Patch 0.1.4.5 Feedback

    Its good change tbh. It forces ppl to travel to get the ressource they want/need. Guilds have to fight to take "control" over said ressources so more conflicts. Carebears now have to get out of the safety of guarded towns to have their candies and risk their life. Its all good, adapt or die.
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    Poll: combat mechanic

    Yeah hope they fail again like mo1 then wonder why. Keep spining like a copter to try lure your opponent, AWESOME gameplay/skill. This suggestion opens up many possibilites for a more skill based combat gameplay if you try to even think about it.
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    Poll: combat mechanic

    To end the parry counter parry loop wich is boring... Explanations: Parry delay between each parries (succesfull or not) of like 0.5sec-2sec depending on weapon weight. Delay between swing/parry so that you cant cancel your swing with a parry (only with feint) and add a delay between...
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    How To Fix The Reputation/Murder System

    sorry to break it to you, but yea jumping on someone choping trees/mining rocks/collecting fruits/farming npcs is griefing and its no pvp. If you want to murder anyone on sight without suffering consequences then i dont know man go play COD/fornite or whatever game that allows that butchery you...
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    How To Fix The Reputation/Murder System

    Murderers/griefers MUST suffer consequences I dont mind how but they def should. You'd better play a battle royale game you fancy bunch of bloody hungry nerds...
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    Melee Combat Improvement Thread

    The BIG thing that ruins melee combat to me is: The very short recovery times between parry/block This time needs to be increased to reward skilled players feinting their opponent to bait a parry/block.
  7. V

    Crafting arrows for balance.

    Absolutly agreed. They're is actually 0 downsides on wearing plate armor, besides maybe few points into armor/heavy armor training depending on clades, points you would'nt spend on anything else crucial anyways. I'd like to see more armor options with pros and cons tied to them to allow more...
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    Crafting arrows for balance.

    The problem is actually 80% wear plate armors so...
  9. V

    New Logout System Unacceptable

    What if i'm out in the wild miles away from a safe area and i have power cut / Internet loss / unexpected RL emergency / whatever i have to afk for a long time? I'm now fucked and free target for 30 minutes. Big no.
  10. V

    Random feedback

    There is no need to be that guy... I'm giving my feedback/observations, i'm being constructive and respectful, be the same or just move on and quit acting like an asshole. Said "maybe", wich means i'm not sure yet, as the game is not yet finished. You seem to not understand the shade or else...
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    Random feedback

    I really like your constructive critics. Irony ofc. Well yeah i agree with you on your last point, i rather enjoy playing balanced games where everyone have a chance to play the way they want and still be viable pvp wise. Maybe MO is not for me and my mates as i dont see the balance at all atm.
  12. V

    Random feedback

    1. Its a thing in many many games like MO as the more mass/weight you have the less speedy/manouvrable or staminavore you are. Eve online (ship mass/manouvrability), Conan exiles, Mordhau, Dayz and the list goes on and on. It keeps things balanced, and allow different playstyles/strategies on...
  13. V

    Random feedback

    Thanks for reply to all above. Surely SV went the easy way by not giving heavy armors/heavy weapons some major drawbacks to balance the game. Its very noticable cause everywhere i go,all i see are ppl running same builds, same weapon and same gear. Because actually wearing a light/medium armor...
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    Ty dude

    Ty dude
  15. V

    Random feedback

    Well to be honest i'm a newbie and i admit i dont know all theses mechanics in depth. However it should be comon sense that the more you eat in a time frame, the more you become overweight then fat. Stop eating and you should naturally lose some weight over time without having to press a suicide...
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    Random feedback

    The game has a great potential for those like us that look for a sandbox pvp game, i and my mates would be disapointed if it fails cause of bad gameplay mechanics like the ones i pointed I want it to succeed, that' why i give my2cent. But point 1 and 2 worry me to a high degree
  17. V

    Random feedback

    Hello to the MO community and devs (hope they read it) I'm well used to "open world hardcore pvp games", spent over 11 years in Eve online, more than 5 years in Dayz/7daystodie, and about 3 years in Conan exiles. I'm a total newbie in MO but anyway after roughly 80 hours, i'm well aware of...