Search results

  1. M

    Every town should have a basic set of extraction tools.

    They should implement buildings engineering NEXT, and let the player base build towns naturally for them.
  2. M

    Mountain Climbing

    Agreed. I think it has to do with the texture/material being climbed on and not the slope maybe. Anyways, climbing would be an amazing skill addition, which allows easy navigation of steep slopes without falling.
  3. M

    UI bug?

    Does the reset UI button in the settings fix it?
  4. M

    Should the game go persistence without tc/housing?

    I think it's a good idea to have a long period of "persistent" "beta" with periodic updates for new features. The current system seems pretty decent, where people can get free keys via promotions or just buy one outright (like I did). SV can balance this and work it so that they are generating...
  5. M

    Current state of combat/archery and issues with them.

    A smaller world map is not the solution. In MO2 you can walk for a couple hours and still run into people. If anything, too small already.
  6. M

    Concept and Discussion: Hybrid Loot Retention Upon Death

    Hi all! I thought I'd throw out a few ideas about death and full loot PvP alternatives and see what people think about this. I'm putting this out here because there are more options on the table besides an all-or-nothing approach and I don't see many games taking a middle road on this. My...
  7. M

    Dynamic spawns, performance options, shrines, outbuildings, beacons, controller input, QoL

    Exactly. If there are too few crafting/barter hubs, it's going to be a problem when the majority of players are bunched up in those areas.
  8. M

    My take on mortal online

    What cities are currently the LEAST populated in MO2 right now? Just curious. Right now I'm in Meduli, which seems crowded.
  9. M

    Dynamic spawns, performance options, shrines, outbuildings, beacons, controller input, QoL

    Good to know, thanks! I hope they have some kind of dynamic spawning system still though, otherwise there will end up being fixed "hotspots" that everyone will camp and vast swaths of nothing.
  10. M

    When will game be live? (No more wipes)

    Agreed. Every char out there right now is a godlike jack of all trades.
  11. M

    My take on mortal online

    Might be better to have an indicator on the enemy health bar then.
  12. M

    are stored items character bound or account bound?

    Absolutely agree. Unless you are going to ban player transactions, which could ALWAYS be exploited to achieve the end result anyways, it just makes sense to have a persistent bank.
  13. M

    My take on mortal online

    OP has some valid points. I will say that I think giving away free keys MIGHT have been a mistake since it's pulling in a lot of people who are not used to hardcore full loot games. The "bad impressions" that these players have will affect the game's PR. Personally, this game is exactly what...
  14. M

    Dynamic spawns, performance options, shrines, outbuildings, beacons, controller input, QoL

    Hi all! I got MO2 a couple days ago and have really been enjoying it. This game has the potential to be THE ONE. I wanted to throw some ideas out there in case these things are being considered by the dev team. I hope you guys will weigh in on this stuff and put out well-considered ideas of...