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  1. E

    Gold and Item limit when leaving haven should be removed.

    I get why it was done at launch, people were making money too fast by having a geared character in haven farm gold to people who just left, traded to gold to someone on mainland and re-rolled, but now that the in game economy is more mature, there are so many ways on mainland to make gold per...
  2. E

    Body Mastery Skill

    One thing I find about the game is that build varieties within specific roles have little variation and are kind of boring. E.g. If you are a foot fighter I know what 900/1100 of your primary points are. Here is a new set of skills to add more variety to the game. -Body mastery (Primary)...
  3. E

    Ritualism Rework

    Why rework Ritualism? Currently ritualism works very similar to taming with some slight variations. This is fine, but when we consider the subject matter of a necromancer casting spells/rituals that are so evil that guards will attack them on sight, the game play that supports the lore has a...