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  1. Smoldor

    Fixed In 5 Steps Or Less: Combat Abilities

    Bow abilities on foot yes, otherwise weapon abilities are very good right now. The only issue with shared abilities is that Alvarins use them the best bar none because the 8-second window on defensives is more than enough time for them to full reset, which means they can turn that 8 second into...
  2. Smoldor

    Why Alvarins and MAs need to be nerfed SPECIFICALLY before Sarducca.

    I've been repeating it here and there, but it just so glaringly highlights the power of runners' high, warcry, quicken at 429 speed (90 dex elf with passives speed), fall damage reduc, aggro range, alv eyes, combat leap being more enough to get the job done even against characters moving...
  3. Smoldor

    Fixed In 5 Steps Or Less: Alvarin

    1. Yes 2. This hits the nail on the head very hard. In my estimation, if they add a flat 10 raw dex to all non-alvarins, which would make 100 dex the standard instead of 90ish for STOUT CHARACTERS (key detail), it would tighten up the speed gap and the game would feel a lot better. Most of the...
  4. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    Thats not me but I have run pretty much every build under the sun including both thursar and human with tbirds and once I finally bit the bullet and switched to alvarin it was like a gut punch when the tbird was a hindrance more than a tool to fight. It just got in the way of me finishing the...
  5. Smoldor

    Fixed In 5 Steps Or Less: Melee Combat

    If they were super telegraphed (as to not be giga-accelable—all thrust moves are auto acceled cause the hit box starts so forward instead of having to be brought into the player) and the damage values brought down and they removed WS it might’ve been a better design initially but in the current...
  6. Smoldor

    Fixed In 5 Steps Or Less: Melee Combat

    I wouldn’t consider it an admittance and adding multi directionals completely broke the weapons for awhile but they were nerfed back into a reasonable spot (because adrenaline moves only do about 70% actual hit damage). If I duel someone with a spear about 70% of my attacks that hit will be...
  7. Smoldor

    Fixed In 5 Steps Or Less: Melee Combat

    1. The real fix is keeping the current turn cap on while you are blink-charged because if you hit the feint button or block it removes the turn cap entirely until you're actively swinging your weapon. The best morphs don't require giga-speed either. The even bigger fix would be to add a limit to...
  8. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    Unsure if you're talking about me but...funnily enough I was running pets on my thursar to help kill alvarins but when I switched to alvarin the pets just got in the way of my own character killing other alvarins lol. I realized that all my builds were built with alvarins and alvarins only in...
  9. Smoldor

    Why Alvarins and MAs need to be nerfed SPECIFICALLY before Sarducca.

    They should get rid of the passives or make 100 dex the floor for other stout races instead of 90 (stout 23 oghmir with mastery/clade) which would walk up to 117 on a stout full khurite which would still be vastly inferior to 120 alvarin because combat jump is absolutely busted for how the blink...
  10. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    This game is so cooked. We had 6 non alvarins getting harassed by two skeletal sheevra mages for hours last night. I switched my human to a Veela and proceeded to kill them with 90/120 dex on repeat by holding my clades and quicken until they didn’t have theirs. The non-Veelas being there only...
  11. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    I've been in this situation so many times playing in the jungle. It used to be easy to run down Alvarins with a mount, but you can't anymore and they just walk you back to TC lol. It's almost as if when they got rid of the heat system secretly "affecting stam" a while back, it broke something...
  12. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    The thing is when fighting 1v1, even an oghmir can s-key a single attack from an alvarin or at least move enough where they can’t spin attack and make it kind of easy to block. The difference is that when Alvarins fight other races this single interaction turns into a full reset. Whether or not...
  13. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    “I won’t be able to solo” is something someone said to me and it’s like no you won’t get your tits zerged off by groups of alvarins anymore if there is an ounce of diversity.
  14. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    One thing that drives me up a wall for the adrenaline moves is that Alvarin are the only clade that get any utility out of Quicken at all because a non alvarin--including off-meta dexy builds--using Quicken to chase an alvarin will not gain an extra sticky back attack in 90% of situations, and...
  15. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    Alvarin site is absurd lol and it even masks ESP cheaters in many cases. I'm in the camp that Veela footies and mages should be able to use footwork and stam tofull reset once or even twice over the course of a decent chunk of time, but it can't be this unlimited resource. That way if they get...
  16. Smoldor

    A Missing Piece of the Reputation System

    Please make it so that player reputation crawls back to 0 if you are a blue player with 0 murder counts, because from an average player's perspective, being blue but unable to enter town is as incoherent a player experience as being red and being able to enter town. Make it okay to make a...
  17. Smoldor

    No Alvarin nerf or any balance changes on PTR? Are we serious?

    For two footies are fighting, there is no positioning you can have as a non-alvarin to punish an alvarin running in a straight line (after usually jumping in a random direction to boot) for more than 1-3 hits, the number depending on your weapon length and speed, and it all averages out to about...
  18. Smoldor

    Alvarins are Overtuned

    There's really no point in going into a dungeon with a small group as a non alvarin. What used to be the "solo viable race" is now the only viable race for anyone serious about dungeon diving in small scale pvp, and anyone less the wiser who dares enter a dungeon on another race is discovering a...
  19. Smoldor

    Mounted and Foot Combat Changes in Mortal Online 2

    Some more changes that need to be considered with the mounted skills rework... 1. Earthquake needs to get checked against balance. Just make earthquake 100% blunt damage and use that as the check for dismounting. 2. They should rework how horse armors affect speed, it should either effect...