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  1. finegamingconnoisseur

    The Case for a General Chat

    I see guild chat as just a miniscule extension of what every guild already has outside of the game through Discord, Teamspeak, etc. Those are already giving guilds the communication tools which can do far more than a simplistic guild chat ever could.
  2. finegamingconnoisseur

    The Case for a General Chat

    The expression "no one can hear you scream" makes sense to people that if you go out there, don't expect to be able to communicate with every Tom, Dick and Harry. And, only your guild members should be able to communicate with you out there. That is where general chat should end.
  3. finegamingconnoisseur

    New Tindrem: The Crown Jewel of West Myrland

    There is no greater wonder of the modern world in West Myrland than the grand and majestic city of New Tindrem. Built from the ground up upon the ashes of Old Tindrem, the new city stands as a towering symbol of the enduring legacy of the once-mighty Tindremic Empire. Partial construction had...
  4. finegamingconnoisseur

    The APC's Unofficial Roleplay Compendium

    I've decided to create this thread to consolidate all the unofficial roleplay pieces I've written so far (and will write in future) for easier reference. The individual roleplay pieces will still be written in their own threads, but the links to those threads will be found here. An Old Letter...
  5. finegamingconnoisseur

    The APC's Unofficial Lore Compendium

    I've decided to create this thread to consolidate all the unofficial lore pieces I've written so far (and will write in future) for easier reference. The individual lore pieces will still be written in their own threads, but the links to those threads will be found here. New Tindrem: The Crown...
  6. finegamingconnoisseur

    Shield Banging/Weapon Raising Taunt

    Now that the push action is bound to one key, the former traditional hold block then attack function now does nothing. I would like to propose that this be turned into a PvE taunt to pull individual aggressive mobs to the player without having to resort to magic or archery. When the player is...
  7. finegamingconnoisseur

    Oh My, Thievery!!! Check This Out! Reign of Guilds

    Looks interesting. Seems like a promising direct competitor to MO2. First time I've seen a mmorpg where they put banned players in cages.
  8. finegamingconnoisseur

    The Case for a General Chat

    I think the best set of chat channels should be as follows: Help chat - Available indefinitely while the character is on Haven, once on the mainland it is on a 72-hour in-game timer. After that, the character is removed from it forever. Local town chat - Available to all within a radius of the...
  9. finegamingconnoisseur

    NEW TYPES OF ARROWS! 🏹

    I think maybe reduce the base damage to 3/4 of the original value, so for the Fire Arrow it could be 5.25 fire damage. Reason being that if it is treated as magic damage which bypasses armour then it might be a good balance. So you don't get situations where the target is basically dead in 4 or...
  10. finegamingconnoisseur

    NEW TYPES OF ARROWS! 🏹

    Need appropriate counters for non-archers like foot fighters and pure mages I think, or it would unbalance the game. A mounted archer with these kinds of arrows would dominate anyone other than another similarly-equipped archer. For armoured fighters, maybe add the ability to craft ablative...
  11. finegamingconnoisseur

    The Case for a General Chat

    SV, please implement this.
  12. finegamingconnoisseur

    Allow Multiple Hunting Tasks of the Same NPC Mob

    I wouldn't say it's fundamentally flawed, just needs improvement. Yeah it would be easier if we could turn in trophies at the task npc instead of having to sell them at the vendor which is standing next to them. I hope SV can get around to working on the assassination system which is the...
  13. finegamingconnoisseur

    Allow Multiple Hunting Tasks of the Same NPC Mob

    This is a quality of life suggestion, one that would make the PvE tasks much less tedious in my opinion. Say for example I accept a hunting task to kill 6 scoundrels. I go down to the sewers and kill the 6 scoundrels, but want to hunt more. However, beyond the 6 that I'm supposed to hunt, I...
  14. finegamingconnoisseur

    Make the game's PVE more fun.

    SV should change Veela Sight so that it gives them better ability to see in low light or total darkness for a short period of time instead.
  15. finegamingconnoisseur

    The great transition from pvp-asshole-arena to community sandbox mmo

    A lot of people have expressed legitimate scepticism about the current roadmap being decided by the players when it was a completely open-door and free-for-all voting system where all you needed was a Gmail account(s). But it is what it is for now until SV implements something better where only...
  16. finegamingconnoisseur

    The great transition from pvp-asshole-arena to community sandbox mmo

    The way EVE Online does bounty hunting (or at least one of the ways) is that they have kill rights that can be put up for sale like any commodity. The person who wants the kill right pays the amount entered by the seller. This means that the person taking the 'bounty' contract is more likely to...
  17. finegamingconnoisseur

    Make the game's PVE more fun.

    I have to agree that Veela Sight is overpowered, almost like cheat mode. I've seen videos where a Veela can see who is in their own homes so they can troll or wait for them to come out and gank them. I was horrified that they can even see who is hiding where in a dungeon, allowing his or her...
  18. finegamingconnoisseur

    Make the game's PVE more fun.

    Ideas that SV had either previously implemented or could potentially implement because another dev team managed to do it: Random invasion spawns: Virtual ecology: Real-time dynamic NPC conversations: Reactionary NPC behaviour and dialogue: If SV could implement even just one of the...
  19. finegamingconnoisseur

    Thievery Is Indeed A Big Role For The Game...

    I think the open-door and free-for-all voting system created a lot of distrust in many people, which is probably the single main reason that caused the entire controversy. For all future polls, I think they should do it like how EVE Online does, where survey emails with unique identifiers are...
  20. finegamingconnoisseur

    Thievery Is Indeed A Big Role For The Game...

    Henrik in 2021: Thievery is coming shortly after release. Henrik in 2024: We're pumping out more armours, mounts and dungeons! Oh, and the community apparently voted for this but not thievery... 🤡