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  1. Helix

    Wolf eats sheep, wolf eats wolf. Game dies.

    What kind of mechanics will be in place to prevent the inevitable fate these games seem to suffer from. Once the sheep have been culled, the wolves will turn on each other. Once there is fewer wolves to feed off the game usually eventually dies.
  2. Helix

    Game Feature Suggestion - Cartography

    The Problem: The lack of the map makes the world significantly harder for players to navigate and coordinate (intentional most likely). From a "preserving the mystery and wonder of the world" this is fine, but from a user experience, especially a new user experience, this might seem un-intuitive...