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  1. Helix

    Wolf eats sheep, wolf eats wolf. Game dies.

    What kind of mechanics will be in place to prevent the inevitable fate these games seem to suffer from. Once the sheep have been culled, the wolves will turn on each other. Once there is fewer wolves to feed off the game usually eventually dies.
  2. Helix

    Combat Bug Examples

    Don't forget africa, craddle of mothafuckin civilization.
  3. Helix

    Combat Bug Examples

    A lot of these issues seem to be based on ping. It shouldn't be a shocker that playing with >150 ping across the pond is a huge issue when it comes to extremely reflex sensitive things like, you know, blocking / parrying, side stepping, etc. Please for the sake of the game consider having...
  4. Helix

    Regional Servers

    If the game played great at 150 ping and there was no clear advantage I would say fuck it, however that's not the case. In fact they recently changed it so low ping has the advantage instead of high ping (which was a good sensible change), however this increases the need to have regional...
  5. Helix

    'vulnerable' structuses at chosen time

    You're living in a dream world where no one works and everyone can log on at 4 am to get sieged. Fortunately I live in reality, where the "casuals" (i.e. people who work 9-5 and don't all live in europe) are the majority of the customer base. MO1 is a shambling corpse and has been for years, and...
  6. Helix

    US riots

    Let me wave my magic wand.... The reality is racism isn't going away in a day, a week, a month or a year. It would take several dozen generations worth of reconditioning society to weed out racism in america. Which isn't to say that it shouldn't be done, merely that all the heel clicking, sign...
  7. Helix

    'vulnerable' structuses at chosen time

    Another game had a solution to this. "Claim spaces" Everything built within these claim spaces is safe unless a siege is declared on them. Everything built outside of them is unprotected and always open for grabs. Maybe something like this could also work for MO2.
  8. Helix

    'vulnerable' structuses at chosen time

    I think this is a good middleground and it's something that other games have done well. Whether it be a siege tent that declares your intention to or another similar mechanic. There has to be some caveats so you can't just siege someone 3am in the morning. The game should encourage player vs...
  9. Helix

    'vulnerable' structuses at chosen time

    If henrik shared this opinion (he doesn't) MO2 is as doomed as MO1. Losing stuff is perfectly fine, but losing stuff when you can actually defend it should be what the game encourages. Losing stuff at 5 am in the morning EST because a bunch of dudes living in butt fuck no where bolivia are...
  10. Helix

    'vulnerable' structuses at chosen time

    Having to protect your shit 24/7 is not really customer friendly or viable unless you're a jobless neckbeard. Sure, you can join a guild with a thousand dudes and be safe most likely, but that also means your options are limited, so less "freedom" of choice that way. Take a lesson from Last...
  11. Helix

    Regional Servers

    How successful do you want MO2 to be, because almost no one is going to stick around if they know they're at a latency disadvantage. We're not talking about 1 or 2 people here, we're talking potentially thousands of customers getting a diminished experience. "One big world" is a nice idea if the...
  12. Helix

    US riots

    Combination of stuff. People are angry about the George Floyd stuff. Unemployment is also at an all time high and there are a lot of people pissed off about that. Then you have idiots who jut want to cause trouble. Basically it's a shit cocktail.
  13. Helix

    Regional Servers

    We don't know how big the population will be so this is a bit presumptuousness don't you think? If there is a large enough playerbase I totally support having an EU and NA server. Forcing NA to play on an EU server at a significant ping disadvantage in a game with real time directional combat is...
  14. Helix

    Suggestion - make it less rewarding to spin around in MO2

    I think transparency is really important in combat, but even more so in a pvp game. A certain amount of obfuscation is okay I guess, but too much and it becomes painful, especially since combat is chaotic as it already is.
  15. Helix

    Suggestions based on MO1

    Man if they put a jail system in I would love to see a system where you can stage a jail break. "Johnson has 8 hours of jail time, let's go raid the jail and get him out". That's obviously a huge undertaking feature wise, but I think it would be pretty cool. I think the reality is, like I said...
  16. Helix

    Game Feature Suggestion - Cartography

    I guess it's a question of if you knew not having a map might cause your player base to be noticable less than if you had the map, would you be okay with it? I'm not sure not having a world map would be the singular reason for people not sticking around, but it might be compounded when you take...
  17. Helix

    Game Feature Suggestion - Cartography

    I can see the benefits of not having a map from the perspective of the "wonder" of the game, but I think after the first few times you get lost that feeling of wonder will turn into frustration. While MO2 is a supposed to be "hard core", I don't necessarily think hard core needs to translate to...
  18. Helix

    Suggestions based on MO1

    I know the original murder penalty was something similar to UO where you lose attributes AND skills (except in MO it was toned down to just attributes). Personally I think forcing people to "sit out" and macro up their attributes or work off a murder count is not the way to go, it might...
  19. Helix

    Game Feature Suggestion - Cartography

    The Problem: The lack of the map makes the world significantly harder for players to navigate and coordinate (intentional most likely). From a "preserving the mystery and wonder of the world" this is fine, but from a user experience, especially a new user experience, this might seem un-intuitive...