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  1. Emdash

    MO2 players selling XP boosts for in game money.

    My input, sorry to vamp your vid bro.
  2. Emdash

    When will combat in this game not be vomit inducing?

    damn homie, in beta you was the man homie. I dunno, man. I argued w/ Tzone about whether macros would work or not, and I KNOW THEY WOULD. Spin macros are 'harder,' but feint macros? Ez. Spin macro would work if you were smart enough to use it facing the right way and at the right time. That...
  3. Emdash

    MO2 players selling XP boosts for in game money.

    do you think it's OK for other people to be able to boost your mastery. That is the essential question, even beyond everything else. There are other problems, but that is one to easily address. If you do, ah well, but I personally think that's bullshit.
  4. Emdash

    When will combat in this game not be vomit inducing?

    The problem with back is that MO cannot determine which way people are facing. I'd rather parry be a clutch thing. The fact parry gives you such an advantage is crazy, and the fact they added charge up feints is also crazy. I think they mean well, but lol.
  5. Emdash

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    Wouldn't you rather have a game with those people instead of mobs, those to overcome, etc? It all evens out, it's just poor balancing. I mean, what about bandits or risars, what do you think they enjoy doing? I know people always come in with the 'don't compare reality to games,' and probably...
  6. Emdash

    MO2 players selling XP boosts for in game money.

    the issue is that people can boost their friends in mastery which a lot of people said "there is need for an end game grind," and with people boosting them, it's not end game grind, it's people using a set up to power level people's mastery. It's ridiculous. You shouldn't be able to gain mastery...
  7. Emdash

    MO2 players selling XP boosts for in game money.

    I'm glad you posted that this is happening. This is next level aids haha. Again, the selling is kinda wack, but knowing people can boost their buds is just infuriating. I thought you somehow meant they were bringing people on dungeon runs or something.
  8. Emdash

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    they need a glorified second server. We can call it MALTIERULES server :D But really, put them side by side and watch what happens and which one is cleaner. I'll put my imagination of the system vs other people's. You can't have thoughts on a game that are rooted in "I need justice cuz people...
  9. Emdash

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    Post an actual solution not: Solutions & Recommendations Clearly separated and robust justice mechanics to contain sociopathic playstyles. Recognition that an unregulated sandbox inevitably favors predatory playstyles. Encouraging genuine emergent community governance through robust tools—not...
  10. Emdash

    Sarducca will not save the game.

    Because, the longer the TTK the more inevitably every engagement becomes a zerg fight. People should be hard to kill if they are decked out in high tier metal armor with pots and stuff. But a duel shouldn't take 5-10 minutes between two good players. If this were MO1, people would just come up...
  11. Emdash

    MO2 players selling XP boosts for in game money.

    It's inevitable, but it doesn't need to be game breaking. There shouldn't need to be things to do beyond 'pvp' and upkeep of mats / territory stuff because the content in a sandbox should be dynamic enough. That's why it was OK to deal with how ass all of the pve was in MO, because it was just...
  12. Emdash

    Sarducca will not save the game.

    yea man me2, and I'd do it for free. I told Henrik. I'll sign a paper waving my rights to make money, if that's a worry. @Herius I don't think it'd necessarily be 10k concurrent on multiple servers, but I could turn this shit around in one month. I could fucking piss off 75% of the population...
  13. Emdash

    Henrik, Your Players Have Convinced Me—Your Game Needs More Brutality, Not Less!

    HI AI. If they allowed towns to make money and dole that money out to players, they could pay people to police. They could pay people to grief. It would work. :) Pet bombing needs to go. Everything else, oh well. I don't think it's gonna get fixed, but it's pretty funny you guys are playing...
  14. Emdash

    Sarducca will not save the game.

    It would help if they got rid of the stuff that was ruining the game. The gameplay is bad in some ways, but I assume they are working on that. However, the fact that people can get boosted in mastery, RMT trinks, no one can be sieged, and magics are on lock down is just bad game management...
  15. Emdash

    Star Vault’s Genius: Players Are Not Only Content, but They Also Balance Gameplay Quality!

    You may have written that with AI, but more people forces people into order, or it becomes chaos and then the people willing to organize take over, until the 'griefers' organize as well. If people are alone, they are easier to grief. Just because you can find an out of the way spot to farm...
  16. Emdash

    Sarducca will not save the game.

    https://mortalonline2.com/forums/threads/mortal-reform-in-honor-of-possible-na-server.14361/
  17. Emdash

    MO2 players selling XP boosts for in game money.

    It could be fixed if Henrik would just say, y'know... we tried this end game grind stuff, but it's too hard to balance. Think of all of the bullshit added by... FLUX FARM, TRINKETS, MASTERY. It's almost like every scandal in MO2 history, other than the bag transport thing and the beginning where...
  18. Emdash

    Star Vault’s Genius: Players Are Not Only Content, but They Also Balance Gameplay Quality!

    Nah more people = less grief. The more people, the more every moment is important and every fight is important, thus people fight each other. There will constantly be some griefers griefing cities, but the percentage of grief goes down. The griefers are the ones who get bored if they cannot...
  19. Emdash

    Your Favorite Songs

    @WeAreAllMortal
  20. Emdash

    Do this before Sarducca Release PLEASE

    dude they really should just remove mastery, remove trinks, and remove clade, and let people choose skills at creation. It's so important to keep the playing field level. New players are already at an awful disadvantage, and now they are stuck to either join a guild and get boosted or become...