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  1. KeiJiN

    2h swords should be heavier...

    I understand that... at equivalent weight swords have better maniability than other weapons irl too. But making 2h swords a bit heavier (a less than kilo espadon wtf?) and thus a little slower would balance them.
  2. KeiJiN

    2h swords should be heavier...

    Rage Against The Meta !
  3. KeiJiN

    Magic in this game and its issues

    I agree with OP the fixed 40% based interruption is quite wanky. Making psyche the based stat for interruption resistance would add depth into this stat. And of course add magic resistance to some armor materials would just be great. I still don't understand why PvE ennemies don't have the same...
  4. KeiJiN

    Swift riding should be a Primary skill outside the Controlled riding tree

    Oh allright, then my post is pointless... should have told me that from start lol
  5. KeiJiN

    Swift riding should be a Primary skill outside the Controlled riding tree

    Really ? How comes i was totally outplayed on a long distance by three mounted fighter with my steppe horse ? I saw them coming from a long range but they closed the distance in a sec. Did i miss something ? My horse was empty...
  6. KeiJiN

    Swift riding should be a Primary skill outside the Controlled riding tree

    To refine my original idea i would set the reduced stamina usage on controlled riding and the speed bonus on swift riding so mounted fighters would still get a bonus compared to lambda cavaliers investing points only in swift riding as a parallel primary ...
  7. KeiJiN

    Swift riding should be a Primary skill outside the Controlled riding tree

    I'm not really complaining at MAs beeing to strong, but i don't understand why there can't be slow mounted combattants and why they have to be faster by default, that's all. Just seems some weird mechanic to me.
  8. KeiJiN

    Swift riding should be a Primary skill outside the Controlled riding tree

    Yeah allright, everyone has to get this skill but i mean wouldn't be more balanced if mounted archers and mounted mages had to invest 100 more points in action skills to have it ? Mounted archers build is only 200 points here (Controlled riding + Mounted archery) , it seems a bit low in my...
  9. KeiJiN

    Swift riding should be a Primary skill outside the Controlled riding tree

    Setting up the Swift riding skill as a primary into Riding and outside Controlled Riding tree would be a good way to add more diversity to mounted encounters, promote investing in riding skills for footmen and nerf mounted archers without breaking the maths. What do you think ? I mean, why do...