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  1. Sabottage

    MO2 combat design philosophy (Styg, pets, tower shields,greater walkers, etc.)

    The combat design in mortal is a little wierd sometimes. What i mean with this is: Players have directional combat where mechanical skill and reflexes are key to winning a fight. But thursars have Styganthrope allowing them to pasiveley regen hp without skill and any decision making. Players...
  2. Sabottage

    The problem with mastery system, the VETERAN system.

    In the current mastery system iteration there are a few big disgin flaws. 1. Veteran players get numbers advantage over newer and non sweat players 2. The system is a must have to be competitive in PVP 3. All 110 mastery players will have equalized damage and defances, only providing real...